Szkoda, że polska premiera gry się przedłuża.
Miałem okazję grać już, (ale na ENG) więc jak wejdzie polska wersja to kupuje odrazu :)
UWAGA zamieszczam informacje dotyczącego tego co mamy w grze/ co sie zmienia (jezeli nie chcesz wiedziec tego do momentu w ktorym zagrasz to nie czytaj ;p )
Zdradzi wam mogę iż:
Gra została „upodobniona” stylem do EU III. Podobny panel jest itp.
Możemy ludzi wtrącać do lochu, (kiedy już tam trafią w każdej chwili możemy podjąć trzy/cztery różne decyzje: uwolnić, żądać pieniędzy za uwolnienie/wyrzucić z kraju, skazać na karę śmierci) za różnego rodzaju spiski (bez spisków też możemy, ale to się nie podoba innym)
Sami możemy spiskować i zapraszać różnych ludzi do pomocy.
Możemy brać ślub z ludźmi innego wyznania (nie jestem pewien tylko, co do katolicy z muzułmanami albo poganami, bo np. z prawosławnymi da się, sprawdzałem )
Teraz ślub jest tak jakby sojuszem. W CK I można było dyplomatycznie zawierać sojusz tutaj zawieramy sojusze przez śluby własnie.
Tak jak w EUIII obleganą twierdze można brać szturmem.
Mamy możliwość organizowania festynu, polowania, uczty oraz tylko raz turnieju.
Możemy wynajmować najemników oraz rycerzy zakonnych (w CK I musiała pojawić się propozycja z ich strony a tu możemy wynająć ich w każdym momencie).
W porównaniu do CK I wydaje mi się ze CK II jest lepsza ;p
Podsumowując polecam te grę.
Jeżeli macie jakieś pytania odnośnie CK II pytajcie ;)
PS. to nie było demo.
Znana jest już ostateczna data polskiej premiery ?
Gdzies widzialem, ze premiera jest 30 marca
Trochę spóźnione info ale zawsze ;)
Changelog patcha 1.05 i 1.05b
1.05b:
- Fixed a bug with all children getting the exact same education trait
- The mouse wheel now works for scrolling in all windows again
- Autopause on events in full screen mode now works again
- AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling".
- MP: Fixed issue where the client was able to change starting date in the lobby, causing all kinds of issues
- MP: Fixed an issue with being able to select dead characters from previous bookmarks
- Fixed a bug with de jure assimilation of duchies when the king himself held counties in it
- Fixed an issue with some plots where plotters did not get what they plotted for
- Fixed an issue with war contribution scores turning negative and strange in huge, drawn-out wars
- AI: Less keen on picking the 'Revoke Vassal Title' plot
- Fixed an issue with the Weaken other Vassal plot where vassals at another level than you could plot against you
- Assimilating duchies are now shown clearly on the map in the De Jure Kingdoms map mode
- Exported WOMEN_INHERIT_PRESSED_CLAIMS and BASTARDS_INHERIT_PRESSED_CLAIMS to defines
- Title creation was possible when at war for independence, resulting in an inconclusive ending and you as "victorious"
- Added some missing French and German translations
- Fixed a bug with the DLC banner not updating correctly in the main screen
- Corrected text color codes in the French translation
- Fixed a bug with the wrong text shown in Crusades/Jihads against heretics
1.05:
MAJOR:
- You can now ask to join many types of wars
- Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends
- Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom.
- Streamlined marriage interface allowing matrilineal betrothals
- Loads of new events for regencies, friendships and rivalries
- Plot to revoke the title of a vassal
- The Kill Plot is now more available and targets a wider selection of logical characters
- Portrait clothes are now uncoupled from ethnicity
- Added Causes of Death
- Added some purely naval mercenary units
- Improved military AI
- Armies can now be "attached" to each other, which means they will just follow the lead army
- Duchies can now be assimilated into another de jure kingdom (takes 100 years)
- Now possible to create titular titles at double cost if you hold the scripted capital
- Empires are now allowed to create kingdoms
- You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles
- Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany
- The kingdoms of Galicia and Navarre are now de jure kingdoms
- The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group
- Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm
- Assassinations are now more expensive depending on the rank of the target
- All factions in civil wars are now hostile to outside attackers
- Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders
- Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm
- Children now always get the same education type as their guardian
- The Holy Order troop size now scales with the moral authority of the church
- Republics now get a special CB to seize coastal provinces
- Republics (count or above tier) now get a tax bonus from all cities in their realm
- Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm
- Republics (duke or above tier) now get an extra tax bonus from their capital city
- Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles
- You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession
- AI: Vassals should now try to defeat peasant rebels on their own
- AI: Will no longer raise forces in besieged counties
- AI: Nearby religious brethren will now tend to join defenders in Holy Wars
- AI: Lowered general vassal revolt risk and DoW aggressiveness
- Cut the Religious Assistance CB
- There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters
- Fixed an issue with weird (often infinite) build times that could occur after reload
- Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them.
- Heavily revised vassal revolt risk calculations
- Made the revolters in independence wars start gaining ticking war score, and do so immediately
- Fixed a crash when switching between tabs in the Plot View
MINOR:
- Embarked armies no longer suffer attrition
- Withdrawing a small enough army from combat no longer leads to a general retreat
- Rebalanced combat a bit - more morale damage, less kills
- Fixed a bug preventing claimants to the Caliphates from ever revolting
- Fixed an issue with succession CB holders not using it because they are currently the heir presumptive
- The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient
- Gift recipients who are not your vassals (or below) will appreciate gifts more
- Landless characters now also get an AI personality from traits
- Added more and greater opinion modifiers from characters having the same traits
- The console command "debug fow" is now just "fow" and works in Release builds too
- The invite to plot selection list of characters now excludes those who would never ever join
- Better tooltip for the "not willing to join plot" icon when inviting people to plots
- Glowing borders on selected titles in the Title View
- More likely to see different unit type models on the map
- Added console command "charinfo" to toggle debug information in character portrait tooltip
- AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots
- AI: Improved councillor appointment
- AI: More careful about trying to pass de jure law changes during wars
- AI: Smarter about revolting during the lieges offensive wars
- AI: A bit more reluctant to accept ending a plot
- AI: Will now want to raise or hire a more overwhelming force
- AI: Smarter about creating and usurping titles
- AI: Smarter about handing out titles
- AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles
- AI: Checks if mercs are an option when evaluating DoW
- AI: Fixed an issue with piecemeal raising of ships
- AI: Fixed several issues with Mongol Horde DoW logic
- AI: Landed spouses will no longer revolt
- AI: Fixed some bugs with bishop nomination
- AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc)
- Children born to parents in a matrilineal marriage should now end up in the mother's court
- Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over
- Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars
- Fixed a crash when just about to revoke the title of someone, and that person dies
- Added some more loading tips
- Fixed a bug with the "prisoner" event effect when releasing characters from someone other than their liege
- Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders)
- Increased the piety and prestige gained from battles a lot
- Characters can now only pick the Amass Wealth ambition once
- Fathers will now like their children a lot
- Fixed a bug with the inheritance of Claims
- Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
- Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE
- The members of the House of Vermandois are now members of House Karling
- Vassals now only like succession laws in secondary kingdoms if they are de facto below it
- Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there
- Added early kings of England to the history files
- Temple type holders will no longer desire their liege's titles for de jure reasons
- Temple type holders will no longer be upset with their liege for having the wrong government type
- Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance
- Nerfed the Pagan warrior cult building by 33%
- The text for the assassination action now mentions the cost
- Can now only repeat the same plot type, not ambitions
- Improved DoW warning texts
- Changed the initial succession laws of the Spanish kingdoms to Gavelkind
- Gave the Victual Brothers their ships back
- Bohemund of Taranto is no longer a bastard
- Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband
- The conduct diplomacy button is now hidden for dead characters
- Fixed some issues with the "elector titles held" penalty in empires
- The Hordes lose the Tribal invasion CB if they go Christian
- Fixed a bug with the 'is_mercenary' trigger
- Gave Pisa some starting buildings in 1066
- Tweaked the Holy Order levy composition
- Adjusted the map so that the Duchy of Tyrol is no longer split in two
- The Kingdom of Byzantium can no longer be created
- Vassal mercs now cost half maintenance
- The Kill Spouse plot decisions are now less likely to actually succeed
- Open succession law (the Muslim default) now makes succession crisis revolts much more likely
- You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title
- Fixed a bug with the tooltip for the 'has_objective' trigger
- Fixed some issues with some male hair styles being invalidated when they should not be
- Mercenary captains should now wear helmets again
- You no longer get Piety from handing out the same title to the Church multiple times
- You no longer get Piety from handing out duchies and above to clergy
- The Piety from giving a county to the Church is now 50 (down from 100)
- Boosted the arrival strength of the Timurids
- Uncles and aunts are now also valid successors in elective monarchies
- Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally
- Fixed a bug with Fertility set from modifiers
- Holdings under construction should now also correctly benefit from councillor jobs
- Fixed an issue with historical settlements not being cleared entirely correctly on save game load
- Fixed a bug with certain event target trigger tooltips
- Added a tooltip to the "character" trigger
- Corrected some title adjectives
- Fixed a bug with the 'claimed_by' trigger tooltip
- Fixed a mismatch between potential revolters in the alert and in the Intrigue View
- Mercs of the same culture group as you can now always be hired, no matter the distance to your capital
- Lieges of dead characters are now saved and shown
- The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years
- Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder
- Fixed multiple issues with the law change plots
FOR MODDERS:
- The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.)
- The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege")
- You now see all plots in "observe" mode
- Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters)
- Added a 'destroy_landed_title' event effect
- Added a 'give_minor_title' effect
- Added trigger 'holding_type'
- Exported some merc and holy order hire cost factors to defines
- Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt)
- The Legalism effects on demesne size is exported to "defines.lua"
- Added plot type 'realm_titles'
- Added trigger 'held_title_rating = [num/target]'
- Event modifiers are now read from multiple files
- Cut the non-functional trigger 'num_of_ports'
- The trigger 'monthly_income' now actually works
- Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)
- Added 'creation_effect' to character objectives
- Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines
- Added event trigger and effect; 'custom_tooltip'
I między innymi dzięki nowym ambicjom z króla Polski stałem się cesarzem HRE :D
Osobiście mogę polecić The Prince and the Thane (http://forum.paradoxplaza.com/forum/showthread.php?608036-MOD-The-Prince-and-the-Thane) i CK2Plus (http://forum.paradoxplaza.com/forum/showthread.php?587854-CK2Plus-Balance-improvements-more-kingdoms-and-empires-more-ambitions-and-plots) lecz ponieważ dopiero co wyszła nowa wersja, żaden z tych modów nie jest jeszcze z nią kompatybilne. No, teoretycznie, jak jest w praktyce nie wiem.
Przy okazji, zmiany w nowej wersji:
MAJOR:
- Added Nahua culture and Aztec religion
MINOR:
- Retinues no longer get free leaders
- Liege levies raised via the province view are now raised in the selected province
- You can now forbid your council from leading armies
- Optimized succession calculation, which could cause massive slowdowns in big dynasties with many landed members
- Intrigue plots vs barons or their courtiers can now include their liege's courtiers and other vassals
- Fixed Scottish Schiltron building giving 10x defensive bonus to pikes
- Fixed Dutch cultural retinue lacking pikes
- Fixed an issue with AI strength calculations the first month after loading a game
- A bit more randomness in the size of the rebel reinforcements in civil wars
- The Pope now receives even less war contribution score in Crusades
- Fixed a crash with a null war list in Province View and Diplomacy View
- Mercenary regiments and Holy Orders will now automatically get a new leader when the old one dies
- Less likely that the captain of a merc regiment gets reassigned to lead something else
- Kingdoms no longer assimilate out of de jure empires that have no holder
- Fixed a bug with not being able to move capital back to your title's preferred capital
- The Imperial Reconquest CB now only works for the restored Roman Empire
- The Imperial Reconquest CB no longer clears out all rulers under the title
- Disbanding multiple selected units will never disband retinues if there are non-retinues in any selected unit
- Liege levies will now disband if their owner is at war with the owner of the unit
- Retinues no longer reinforce if their owner has no money
- Diplo AI: Imprisoned vassals or below will always accept a demand for religious conversion, and go free from prison
- AI: Much better at assigning flank commanders for important armies
- AI: Less likely to go overboard with Crown Authority
- AI: Not interested in Lower CA plots in irrelevant kingdoms/empires
- AI: Fixed a bug with it not dismissing liege levies when done with them
- Army AI: Fixed a bug with invasions not happening when they should
- Ledger page with independent rulers now shows troops including retinues
- Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now multiplies the frame change by 5 or 10
- Fixed bug where byzantine unit pack was replacing all eastern europeans
- Raising troops via raise all or raise on province will now merge units
- Now allowed to ask to join tribal invasion wars
- Fixed bugged altaic culture building modifier
- Fixed the history of c_sodermanland
- Fixed consistency issue with German characters name Philipp
- Fixed faulty employment date for Robrecht van Gent
- Fixed broken Ua Conchobair dynasty
- Province of Bira no longer stays Orthodox for the entire game
- Fixed bug where imprisoned underage rulers could kill their regents
- Gave The Two Saltuks from Erzurum their correct names
- Corrections to Phillip IV of France and many related characters
- Sigrid Ylving no longer has the wrong mother
- Fixed the deathdate of King Charles IV of France
- Added missing Ecumenical Patriarchs
- Fixed a bug where courtiers of landless characters would be listed in a weird location
- Fixes and additions to various Frankish and Occitan dynasties
- Fixes and additions to the Hunfirding dynasty
- Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added
- Fixed a rare crash in 'on_siege_over'
- AI: The independence faction does not present an ultimatum until it has at least 33% of the liege's strength
- AI: De jure vassals of your culture and religion, except kings, will not start or join independence factions
- Reduced the chance of massive rebel reinforcements for the Independence faction
- Diplo AI: Mongols and Aztecs will no longer revoke titles off human players just for having the wrong religion or culture
- Armenian, Georgian and Alan cultures updated with new names, name linkings and patronymics
- Fixes to the County of Melgueil
- Ingeborg Magnusdotter now has the correct gender
- Sartag Khan now converts to Nestorianism instead of Orthodoxy
- Corrections to the religion of several Zirid characters
- A few Catalan name fixes
- Changes and additions to the Godwin dynasty
- Fixed a bug with Primogeniture when tracing back through the current holder's mother
- Fixed a very rare crash with Holdings with no holder
- Fixed an issue with inheritance by landless characters when there was no de jure vassal title they could take off the previous holder
- Diplo AI: Much more careful about imprisonments
- Imprisoning characters no longer affects their position in the line of succession
- Fixed a bug with the event pictures on Mac and Linux
- Added blinded trait to historically blind characters in the database
- Added missing space to Armenian dynasty prefix and Irish male patronym
- Byzantine, Armenian and Georgian character fixes and additions
- Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dates
- Welsh/Hiberno-Norse Dublin character fixes and additions
- New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree
- On player agreement, the game now sends information to the Paradox backend when you start a game, containing the names of the DLCs and Mods you run (can be toggled with "dont_track_data = [yes/no]" in settings.txt)
- AI: The leader of a claimant faction will no longer leave the faction in an elective realm where the claimant is currently the heir
- AI: Fixed a slight bug where current heirs would not back claimant factions for themselves
- Spymaster Scheme job has been overhauled and simplified
- AI: Fixed an issue with the number of available galleys check
- Fixed an issue with part of the de jure drift mechanic not being cleared on resign
FOR MODDERS:
- The criterion for determining who can lead troops is now determined by the allow trigger for 'job_marshal' (so women can now be modded to lead armies)
- Added trigger 'is_adult'
- Added trigger 'is_marriage_adult'
Aby zmienić sukcesję trzeba panować przynajmniej 10 lat i żaden wasel nie może mieć o Tobie negatywnej opinii. Jestem ciekaw o co chodzi z tą elekcją wewnątrz dynastii - po wydaniu republiki doszła jedna opcja sukcesji - niestety ze zbugowanym opisem (przynajmniej dla tych, którzy dodatku nie posiadają). Z elekcją jest fajny motyw, sam kiedyś grałem i byłem świadkiem gdy każdy kolejny Król Francji posiadał trait "genius" i ze swoich dzieci wybierał te, które odziedziczyło ten trait. Dzięki temu przez prawie stulecie Francja miała naprawdę dobrych władców i nieco pomieszali mi szyki.
Btw. Polecam mod Game of Thrones do CKII. Na początku byłem sceptycznie nastawiony, ale mod okazał się naprawdę genialny. Jedyny błąd, który zauważyłem to czasami gdy postawi się niektórych doradców z określonymi zadaniami to crashuje grę (sporadyczny błąd). W zamian mamy genialny mod z wieloma eventami. Uwaga jednak bo dwa ostatnie scenariusze zawierają spoilery. A naprawdę warto zagrać bo gra oferuję nawet zmienianie książki, np.
(UWAGA SPOILER, UWAGA SPOILER)
Można zagrać Jonem Snowem i przyjąć propozycję Stannisa. Nie napiszę więcej - każdy co czytał wie o co chodzi. A jak jakiś łoś otworzy to się nie natknie na wielki spoiler.
Polecam
IvE <- znaczy się jest dużo jakichś misji, skryptów "fabularnych", i znacznie mniej sandboxa?
W ogóle czas jest jakoś zwolniony w tej grze czy jak, bo sama akcja w książkach dzieje się chyba tylko 2-3 lata?
Czas jest taki sam. Są też skrypty fabularne. Czy tego jest dużo to bym tego nie nazwał. Są za to bardzo klimatyczne. Co do czasu mamy do wybory scenariusze, pierwszy rozgrywa się od lądowania Aeogona I w Westeros wraz siostrami. Mamy też do wyboru inne scenariusze z opcją scenariusza który dzieję się w okresie wydarzeń książki włącznie (tam są spoilery).
Przykładowy eventy vel skrypt fabularny:
-Przy rodzeniu się dzieci Targaryenów występuje event (chodzi o tą wypowiedź Tyriona, że gdy rodzi się Targaryen to bogowie rzucają monetą) w którym dzieci Targarneyów po ukończeniu 6 lat mogą być szalone albo genialne/bystre (uzyskać dodatkowy trait/umiejętność).
Cześć, ja mam inny problem.
Otóż 2 razy instalowałem CK II i dwa razy mam to samo. Nie jest to wielce uciążliwe, bo mogę zmienić widok mapy na polityczną, lecz wolałbym mieć pełnie widoku.
(http://cloud-4.steampowered.com/ugc/505826050396377286/62906867DF699E830A32E8D7760FD2DE83396622/1024x578.resizedimage)
Wspomnę tylko, że grałem wcześniej w demo Crusader Kings i było wszystko w porządku.
Pewnie żadnego tam nie ma
Bug z najnowszego patcha do CK II, znaleziony na paradoxplaza:
(http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=104449&d=1395801801)
Jako, że w temacie nic się nie piszę a ja żądam atencji za moje zmarnowanie godziny życia to proszę xD
(http://cloud-2.steampowered.com/ugc/49855366338353535/14603504F17724DE86F6C48A79099FF155786AC0/1024x575.resizedimage)
(http://www.electricscotland.com/tartans/images/pic1.jpg)
Warto się pomęczyć z tłumaczeniem. Teksty w tej grze potrafią zabić. Szczególnie jak się trafi granie wariatem. Event z mianowaniem konia na kanclerza to wierzchołek góry
(behhe ciekawe czym się inspirowali, przypaged?).
(http://img3.wikia.nocookie.net/__cb20140111151724/assassinscreed/pl/images/6/60/Kaligula.jpg)
Spolszczenie teoretycznie jest i można wybrać wersję Polską w praktyce jej nie ma i buguje grę. Wyświetlają się błędne nazwy tytułów. No i z tego co wiem nawet nic teraz po polsku nie jest. Kiedyś coś tam się toczyło teraz jednak nic ;(
Aby nie być gołosłownym to ile można zrobić w 200/100 lat w CK II:
Khan of Khans achivment:
(http://images.akamai.steamusercontent.com/ugc/45352302431900750/BDD89C7392251A05ABB8599E1761993B1EAC1322/)
Największa bitwa jaką miałem okazję stoczyć 100 tysięcy kontra 90k, pobicie Azteków, nie pozwoliłem im zająć nawet prowincji, grałem odnowionym Cesarstwem Rzymskim:
(http://images.akamai.steamusercontent.com/ugc/41976433217719180/C563F8BD78618D346D3636B7D6BEB651241ED05F/)
Żydowski achiwek, bardzo trudny do zrobienia:
(http://images.akamai.steamusercontent.com/ugc/49855366338353535/14603504F17724DE86F6C48A79099FF155786AC0/)
Cesarstwo Brytanii:
(http://images.akamai.steamusercontent.com/ugc/469798435490581768/E24F5AEB415FAD52B7B69B4512BD6594AB5A3F4C/)
Mam do oddania w dobre i opiekuńcze ręce key do podstawki CK2 i DLC The Old Gods.
Częstujcie się, kto pierwszy ten lepszy:
CK2: D4JQZ-6JXBZ-QF6TW
CK2: The Old Gods F0DRB-0EKF8-BFV0P