Witam.
Ok w folder mountblade warband\Modules\Twojmod\Resource lub mountblade warband\commonres wklejasz plik flintlock_weapons.brf.
w mountblade warband\Modules\twojmod\Textures lub mountblade warband\textures wklejasz pliki z folderu flintlock.
Ok teraz trudniej.
W module system znajdz plik module_items.py. znajdz gdzieś wolne miejsce np. pomiędzy skryptami i wklej
["flintlock_pistol_1", "Flintlock Pistol", [("flintlock_pistol_1",0)], itp_type_pistol |itp_merchandise|itp_primary ,itcf_shoot_pistol|itcf_reload_pistol, 230 , weight(1.5)|difficulty(0)|spd_rtng(55) | shoot_speed(160) | thrust_damage(100 ,pierce)|max_ammo(1)|accuracy(65),imodbits_none,
[(ti_on_weapon_attack, [(play_sound,"snd_pistol_shot"),(position_move_x, pos1,27),(position_move_y, pos1,36),(particle_system_burst, "psys_pistol_smoke", pos1, 15)])]],
["flintlock_rifle", "Flintlock Rifle",[("flintlock_rifle_1",0)],itp_type_musket|itp_merchandise|itp_cant_reload_on_horseback|itp_primary|itp_next_item_as_melee|itp_two_handed, itcf_reload_musket|itcf_carry_spear|itcf_shoot_musket, 230 , weight(1.5)|abundance(90)|difficulty(0)|spd_rtng(38) | shoot_speed(160) | thrust_damage(160 ,pierce)|max_ammo(1)|accuracy(99),imodbits_none,
[(ti_on_weapon_attack, [(play_sound,"snd_pistol_shot"),(position_move_x, pos1,0),(position_move_y, pos1,139),(particle_system_burst, "psys_pistol_smoke", pos1, 15)])]],
["arquebus", "Arquebus",[("arquebus",0)],itp_type_musket|itp_merchandise|itp_cant_reload_on_horseback|itp_primary|itp_next_item_as_melee|itp_two_handed, itcf_reload_musket|itcf_carry_spear|itcf_shoot_musket, 230 , weight(1.5)|abundance(90)|difficulty(0)|spd_rtng(38) | shoot_speed(160) | thrust_damage(160 ,pierce)|max_ammo(1)|accuracy(99),imodbits_none,
[(ti_on_weapon_attack, [(play_sound,"snd_pistol_shot"),(position_move_x, pos1,0),(position_move_y, pos1,100),(particle_system_burst, "psys_pistol_smoke", pos1, 15)])]],
["blunderbus", "Blunderbus",[("blunderbus",0)],itp_type_musket|itp_merchandise|itp_cant_reload_on_horseback|itp_primary|itp_next_item_as_melee|itp_two_handed, itcf_reload_musket|itcf_carry_spear|itcf_shoot_musket, 230 , weight(1.5)|abundance(90)|difficulty(0)|spd_rtng(38) | shoot_speed(160) | thrust_damage(160 ,pierce)|max_ammo(1)|accuracy(99),imodbits_none,
[(ti_on_weapon_attack, [(play_sound,"snd_pistol_shot"),(position_move_x, pos1,0),(position_move_y, pos1,72),(particle_system_burst, "psys_pistol_smoke", pos1, 15)])]],
["matchlock_2", "Matchlock Rifle",[("matchlock_2",0)],itp_type_musket|itp_merchandise|itp_cant_reload_on_horseback|itp_primary|itp_next_item_as_melee|itp_two_handed, itcf_reload_musket|itcf_carry_spear|itcf_shoot_musket, 230 , weight(1.5)|abundance(90)|difficulty(0)|spd_rtng(38) | shoot_speed(160) | thrust_damage(160 ,pierce)|max_ammo(1)|accuracy(99),imodbits_none,
[(ti_on_weapon_attack, [(play_sound,"snd_pistol_shot"),(position_move_x, pos1,0),(position_move_y, pos1,112),(particle_system_burst, "psys_pistol_smoke", pos1, 15)])]],
["matchlock_1", "Matchlock Rifle",[("matchlock_1",0)],itp_type_musket|itp_merchandise|itp_cant_reload_on_horseback|itp_primary|itp_next_item_as_melee|itp_two_handed, itcf_reload_musket|itcf_carry_spear|itcf_shoot_musket, 230 , weight(1.5)|abundance(90)|difficulty(0)|spd_rtng(38) | shoot_speed(160) | thrust_damage(160 ,pierce)|max_ammo(1)|accuracy(99),imodbits_none,
[(ti_on_weapon_attack, [(play_sound,"snd_pistol_shot"),(position_move_x, pos1,0),(position_move_y, pos1,107),(particle_system_burst, "psys_pistol_smoke", pos1, 15)])]],
ok teraz build_module.bat. Kiedy wszystko się skompiluje w folderze modu \Modules\Native lub modules\twojmod szukasz pliku module.ini i w jego treść wklejasz load_resource = flintlock_weapons w pliku Native(jeżeli chcesz dodać do Nativa lub
load_mod_resource = flintlock_weapons (jeżeli plik flintlock_weapons.brf znajduje sie nie common res. I to chyba tyle teraz patrzysz czy jest w grze.
P.S Ale pogmatwałem. chyba zrozumiesz. Jak coś poprawcie mnie.