Na końcu module_scripts czyli przed ostatnim nawiasem kwadratowym?
EDIT:
Ani się nie wyświetla ani nie działa. Pewnie coś źle wstawiłem.
Mam tak:
mission_templates
af_castle_lord = af_override_horse | af_override_weapons| af_require_civilian
piki = (0, 0, 0, [(key_clicked, key_p),],
[(get_player_agent_no, ":player"),
(call_script, "script_piki", ":player"),
(display_message, "@Wyjac bron drzewcowa!"),])
multiplayer_server_check_belfry_movemen t = (
scripts
(store_faction_of_troop, ":cur_faction", ":cur_troop"),
(eq, ":cur_faction", "fac_player_supporters_faction"),
(val_add, ":number_of_vassals", 1),
(try_end),
(ge, ":number_of_vassals", 3),
(unlock_achievement, ACHIEVEMENT_CONCILIO_CALRADI),
(try_end),
]),
("piki", [
(store_script_param, ":player", 1),
(agent_get_team, ":team_2", ":player"),
(try_for_agents, ":agent"),
(agent_is_alive, ":agent"),
(agent_is_human, ":agent"),
(agent_get_team, ":team", ":agent"),
(eq, ":team", ":team_2"),
(call_script, "script_piki2", ":agent"),
(try_end),
]),
("piki2", [
(store_script_param, ":agent", 1),
(try_for_range, ":i", 0, "itm_items_end"),
(item_slot_eq, ":i", 54, 1),
(agent_has_item_equipped, ":agent", ":i"),
(agent_unequip_item, ":agent", ":i"),
(agent_equip_item, ":agent", ":i"),
(agent_set_wielded_item, ":agent", ":i"),
(try_end),
]),
]
#Lady and companion notes become available as you meet/recruit them
(try_for_range, ":faction_no", npc_kingdoms_begin, npc_kingdoms_end),
(faction_set_note_available, ":faction_no", 1),
(try_end),
(faction_set_note_available, "fac_neutral", 0),
(try_for_range, ":party_no", centers_begin, centers_end),
(party_set_note_available, ":party_no", 1),
(try_end),
(item_set_slot, "itm_hoplite_spear", 54, 1),
(item_set_slot, "itm_hoplite_spear_a", 54, 1),
(item_set_slot, "itm_hoplite_spear_b", 54, 1),
(item_set_slot, "itm_short_sarissa", 54, 1),
(item_set_slot, "itm_sarissa", 54, 1),
(item_set_slot, "itm_long_sarissa", 54, 1),
]),
#script_game_get_use_string
# This script is called from the game engine for getting using information text
# INPUT: used_scene_prop_id
# OUTPUT: s0
("game_get_use_string",
No i "piki" tak jak w przykładzie.
Cały czas próbuję coś przestawić ale ciągle nic. Żeby choć jakiś error wyskoczył to nie :/