(http://media.moddb.com/images/mods/1/22/21191/auto/3az1.jpg)
(http://media.moddb.com/images/mods/1/22/21191/auto/5h8y.jpg) (http://www.moddb.com/mods/a-clash-of-kings/features/the-factions2)
(http://media.moddb.com/images/mods/1/22/21191/auto/qzzl.jpg) (http://www.moddb.com/mods/a-clash-of-kings/downloads)
(http://media.moddb.com/images/mods/1/22/21191/auto/2tke.jpg) (http://www.moddb.com/mods/a-clash-of-kings/features/changelog5)
(http://media.moddb.com/images/mods/1/22/21191/auto/al6k.jpg) (http://www.moddb.com/mods/a-clash-of-kings/images)
(http://media.moddb.com/images/mods/1/22/21191/auto/i08a.jpg) (http://forums.taleworlds.com/index.php/topic,194610.0.html)
(http://media.moddb.com/images/mods/1/22/21191/auto/g0i8.jpg) (http://www.moddb.com/mods/a-clash-of-kings/features/credits13)
Poniżej oryginalna treść postu
Witam.
Ostatnio znalazłem moda na motywach powieści "Starcie Królów" (kontynuacji "Gry o Tron" (polecam!)) George R. R. Martina.
Jest to na razie beta 0.4, ale zapowiada się naprawdę nieźle!
Może ktoś oprócz mnie grał i podzieli się opiniami, a jeśli nie to zachęcam do pobrania (i opowiedzenia się za Królem Północy! :) ).
A tu macie linki:
http://www.mbrepository.com/file.php?id=3242 (http://www.mbrepository.com/file.php?id=3242)
świeży
http://www.gamefront.com/files/21226601/A+Clash+of+Kings+0.4.rar (http://www.gamefront.com/files/21226601/A+Clash+of+Kings+0.4.rar)
Już od miesiąca nie było żadnej informacji, to może coś warto napisać.
Na początek drzewka jednostek:
(http://i7.photobucket.com/albums/y298/Anarchy22x/TheWesterlandsfw.png)
(http://i7.photobucket.com/albums/y298/Anarchy22x/TheValefw.png)
(http://i7.photobucket.com/albums/y298/Anarchy22x/TheThreeSistersfw.png)
(http://i7.photobucket.com/albums/y298/Anarchy22x/TheStormlandsfw.png)
(http://i7.photobucket.com/albums/y298/Anarchy22x/TheRiverlandsfw.png)
(http://i7.photobucket.com/albums/y298/Anarchy22x/TheReachfw.png)
(http://i7.photobucket.com/albums/y298/Anarchy22x/TheNorthfw.png)
(http://i7.photobucket.com/albums/y298/Anarchy22x/TheIronIslandsfw.png)
(http://i7.photobucket.com/albums/y298/Anarchy22x/Dragonstonefw.png)
(http://i7.photobucket.com/albums/y298/Anarchy22x/Dornefw.png)
A teraz kilka screenów ze scen:
(http://img853.imageshack.us/img853/5048/highgarden.jpg)
(http://img507.imageshack.us/img507/7459/highgarden1.jpg)
(http://img706.imageshack.us/img706/5130/highgarden3.jpg)
(http://img442.imageshack.us/img442/2162/lannisport.jpg)
(http://img824.imageshack.us/img824/189/villagem.jpg)
(http://img10.imageshack.us/img10/812/tyrosh.jpg)
(http://img26.imageshack.us/img26/7718/saltpans.jpg)
(http://img72.imageshack.us/img72/2162/lannisport.jpg)
(http://img138.imageshack.us/img138/8544/mb10s.jpg)
(http://img841.imageshack.us/img841/2261/mb12j.jpg)
(http://img571.imageshack.us/img571/1298/ghoyan.jpg)
(http://img694.imageshack.us/img694/1405/villagea.jpg)
Link do pobrania torrenta Clash of Kings 0.6 https://dl.dropbox.com/u/53412744/A%20Clash%20of%20Kings%200.6.rar.torrent
Pozdrawiam, Prusak
Widzę duży entuzjazm w wypowiedziach, w ogóle ktoś w to gra z tawerny?
Zbliża się patch okraszony numerkiem 0.7 i Cozur (twórca moda) napisał co w nim znajdziemy:
W 0.7 będziesz mógł rekrutować specjalne, elitarne jednostki w zamkach i miastach. Chociaż wsie oferują włóczników, łuczników, toporników, górskich łuczników i inne, miasta i zamki będą oferowali rycerzy, katafraktów, szermierzy i wiele innych ciężkich wojsk.
(http://img526.imageshack.us/img526/6651/recruits.jpg)
W 0.7 ujrzymy również wiele nowych scen, wśród nich Winterfell, Lannisport, Tyrosh, Ashemark i Skyreach.
Ashemark - siedziba domu Marbrand
(http://img607.imageshack.us/img607/3859/ashemark.jpg)
Karhold, siedziba domu Karstark
(http://img707.imageshack.us/img707/6096/karhold.jpg)
Winterfell, siedziba domu Stark
(http://img62.imageshack.us/img62/4774/winterfell.jpg)
Casterly Rock, siedziba domu Lannister
(http://img15.imageshack.us/img15/1100/casterlyrock.jpg)
W 0.7 wiele pomniejszych frakcji będzie wędrowało po mapie, niektóre z nich wrogo do twoich wrogów, niektóre do ciebie.
(http://img198.imageshack.us/img198/7540/shagga.jpg)
Różne graficzne udoskonalenia, takie jak nowe herby dla każdej frakcji, niektóre bannery zostały przerobione, więcej ikon zostało dodanych i wiele więcej.
(http://img24.imageshack.us/img24/9762/coatofarmsw.jpg)
- kompletna zmiana drzew jednostek;
- nowi lordowie;
- poprawki dialogów;
- kompletna zmiana systemu turniejowego;
- wiele nowych, niestandardowych garnizonów dla najbardziej znanych miast i zamków;
- wiele nowych, niestandardowych jednostek dla różnych lordów i władców;
- nowe sceny wsi;
- różne poprawki.
Pozdrawiam, Prußak
Wyszło 0.9...
-dodano kilka nowych itemów
-dodano dużo nowych chorągwi
-dodano herbowe itemy, praca w toku
-dodano Polished Landscapes
-dodano Freelancera
-ustawiono właściwe stosunki rodzinne
-poprawiono wiele niewidocznych tekstur
-naprawiono brak drzwi więziennych
-naprawiono różne błędy w lokacjach
Informacje dot. Spolsczenia.
Prace nad spolszczeniem, już się zaczęły. Szukam jeszcze kilku, ludzi więc jeżeli ktoś chce dojść do mojej grupy to proszę pisać. Prace nad spolszczeniem, będę się pojawiały tylko w tym Poście. Jeżeli chodzi o wersje, v0.1, podam ją nie długo.
Przepraszam,
was za brak informacji.
Postaram się jutro
uzupełnić ten post.
Używanie kolorów moderatorów jest zabronione. Patrz regulamin.
Wyszła nowa wersja moda, a mianowicie v. 1.1
Download: http://www.moddb.com/mods/a-clash-of-kings/downloads/a-clash-of-kings-11
Changelog:
Added Deepwood Motte scene.
Added more than 100 new NPC's.
Added four new companions, amongst them Sandor Clegane.
Added two new quests.
Added various new scenes to explore.
Various text tweaks.
Re-did many Essos troops.
Added Arakhs.
Added the Iron Throne.
You can now visit Yunkai and Meereen.
Various Westeros troop tweaks.
Various quest objectives have been made more clear.
Feminized all the armors. Ability to sail across the Rhoyne.
Various banner tweaks. New banners for companions.
Various music tweaks.
Scene atmosphere tweaks - you always fight wights in a dense fog now.
Re-did all the battlemaps. Added various new flora to the jungle scenes.
Added Kingsguard armor.
Tweaked garrisons.
Tweaked reinforcements - lords should no longer instantly receive a hundred men right after being defeated.
Buffed Dragonstone.
Reduced amount of archers in armies.
Removed house Horpe, added house Staunton.
Added various heights to certain troops.
Gregor Clegane is huge now.
Added various prostitutes.
Bugs:
Fixed tournaments.
Fixed sea battles.
Fixed trade.
Various scene tweaks.
Fixed Volantene lords causing a crash.
Czemu mod nie ma jeszcze podforum na TW? Dziwi mnie to niezmiernie.
Podrzucę garść nowych screenshotów :) :
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Wights.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Weeping_Tower.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Victory.1.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Ship_to_Volantis.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Redone_Storms_End.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Redone_Storms_End_2.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Reach_troops.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Casterly_Rock_court.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/New_Map_screen_4.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/New_Map_screen_2.jpg)
Wyszła wersja 1.11:
Download: http://www.moddb.com/mods/a-clash-of-kings/downloads/a-clash-of-kings-111
Changelog:
A Clash of Kings Version 1.11
New features/tweaks/upgrades:
Removed many of the towns, replaced some with castles.
Removed some Stormlander lords.
Removed some Northern lords.
Removed some Vale lords.
Removed some Riverlander lords.
Removed some Dornish lords.
Removed some Reach lords.
Gave Darry to Gregor Clegane.
Tweaked garrisons.
Added new starting quest.
Added new starting town.
Removed some weapons.
Removed some armors.
Added new wildling armors.
Made some items less abundant.
Added pathfinding to caravans and cattle - they should now be somewhat faster.
Honorable Men should now be less overpowered.
Added a new sea lane between Dragonstone - King's Landing.
Added a new sea lane between Dragonstone - Gulltown.
Various map tweaks.
Added a new location to explore.
Bugs:
Lords defecting should now be fixed - please test and report back to me.
All quests have been fixed and redone.
Northern archers now always have bows.
Ironborn Axemen have the correct level.
Nie ma
7 nowych screenów z v. 1.2:
(http://media.moddb.com/images/mods/1/22/21191/Weirwood_throne.jpg)
(http://media.moddb.com/images/mods/1/22/21191/Cultists.jpg)
(http://media.moddb.com/images/mods/1/22/21191/Free_Folk.jpg)
(http://media.moddb.com/images/mods/1/22/21191/Throne.jpg)
(http://media.moddb.com/images/mods/1/22/21191/Hall_1.jpg)
(http://media.moddb.com/images/mods/1/22/21191/Baths.jpg)
(http://media.moddb.com/images/mods/1/22/21191/Swamp_battle.jpg)
Całkiiem niedawno wyszła wersja 2.0 Shaquilla O'Neala modów. Dodano parę(naście) scen, nowe jednostki, bronie, dźwięki, etc. etc. Najważniejsze jest jednak to, iż modyfikacja dostała wersję z słabszymi teksturami, dostępną TUTAJ (http://www.moddb.com/mods/a-clash-of-kings/downloads/a-clash-of-kings-20-low-resolution-version). Jeśli chcesz mieć ACOK z najlepszą dostępną grafiką, pobierz ją z tego miejsca (http://www.moddb.com/mods/a-clash-of-kings/downloads/a-clash-of-kings-20). Sejwy z wcześniejszych wersji nie są kompatybilne z tym wydaniem. Oto parę zdjęć z nowej wersji:
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Norvos.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Stormlands_Infantry.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Stonedance.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Kings_Landing_2.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Hull.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Blacksmith.1.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Battlemap_Neck.jpg)
(http://media.moddb.com/cache/images/mods/1/22/21191/thumb_620x2000/Battlemap_Farmland_1.jpg)
Changelog:
A Clash of Kings Version 2.0
New features/tweaks/upgrades:
Bugs:
Your wife no longer calls you 22.
You can no longer make Vale ladies the new Khan.
Village defenders are now peasants, not low-tier sellswords.
Aeron Greyjoy is no longer loitering in Lord Harroway's Town.
A Clash of Kings Version 2.0
New features/tweaks/upgrades:
Added Two-Handed Warhammers
Removed horned Ironborn helmets.
Dragonstone and Driftmark are now closer to each other on the map.
Couple of string changes.
Added Ten Towers and Fellwood scenes by LordCanute.
Added Pentos, Sunspear, Lys and Ashford scenes by LordCanute.
Couple of game_menu changes.
Wights no longer drop armor.
Some warhorses have been slightly changed.
Various music changes.
Changed Northern Pikemen into Northern Billmen.
Completely overhauled interface pictures.
Dothraki Archers level fixed.
Gerold Dayne now has more Dayne-ish features.
The dornish have had their facecodes updated.
Looters now have less spears, and more one-handed weapons. Should make them less deadly to cavalry.
A couple of items have been made less white-ish, and given a more weathered look.
The Iron Islands color code has been made slightly darker, to make it easier to differentiate them from the North.
Maces now do slightly less damage.
One-Handed Maces can no longer knock down enemies.
One-Handed Maces can no longer crush through shields.
Faction troops have had their weapons slightly tweaked - infantry is now a bit more effective, and archers have been nerfed slightly.
Davos Seaworths sons now form a part of their fathers army, rather than Justin Masseys.
Seneschal Haram is no longer naked.
The various factions have had their percentage of archers comprising their armies slightly nerfed, and been given more infantry instead.
Tweaked various weapon text.
The Stormlands Halberdiers have been changed to Stormlands Hammermen.
The Dragonstone Serjeants have been changed to Dragonstone Halberdiers.
Changed war objectives slightly.
Horses have had their armor rating nerfed.
Ladies now have the correct response to your poem.
Some mounted units have been slightly nerfed.
Leadership skill has been buffed - it now provides +8 to party size instead of +5.
Many castles now require siege towers to be built before the assault option becomes available.
Faction specific events overhauled.
Added a new Pyke scene.
Pyke changed from town to castle.
Added Lord Harroway's Town.
Goldengrove changed from castle to town.
Added Rook's Rest.
Removed Wayfarer's Rest.
Ironoaks changed from town to castle.
New scenes for Lord Harroways Town, Tumbleton, Weeping Town and Fairmarket.
Essosi sellswords now upgrade.
Recruiting troops from the castellan has been made more expensive.
Bandit equipment overhauled.
New tournament scenes for most Westerosi towns.
Various shield changes.
Tournaments have been made slightly harder.
Crannogmen should no longer run around with a duplicate of the player.
Added 200 new props.
Updated and overhauled the Targaryen quest line.
All the quests have been updated with various convenience fixes.
Completely new interiors for towns and castles.
New alley scenes.
Glaives have been buffed slightly.
Billmen, Halberdiers, Pikemen and Glaivemen are a bit more effective now.
Removed some shields.
The invading factions should no longer have their lords instantly defect due to a lack of fiefs.
Gregor Clegane have had his face code and size improved.
Added more special troops to various lords.
Dark Sister now has a new model and a longer reach.
Removed some weapons to simplify items.
Added new models for the Recurved Bow, Dothraki Bow and Dornish Bow.
Sea Travel is now available all over the ocean.
Mission_template for ship battles overhauled.
New effect for Wildfire.
New sound for Wildfire.
New facecodes for certain lords.
Finished work on the new diplomatic system.
Players no longer start out with a spear and a sword. They now start with a sword and a sausage.
New Wheat model.
New starting room.
The Essos part of the map has been made more detailed, with more mountains and gorges.
Myrman Crossbowmen can now only be recruited in the Port of Myr.
Added many new special troops available for recruitment, such as Rainwood Axemen, Kingswood Archers and Gulltown Knights.
Finished low-res textures for the low-res version.
Re-worked how Sellsword Companies work.
Some lords are now more loyal, to make them more in line with their lore personality. No more Gregor Clegane fighting for Dorne.
The "Move Court" option has been made less costly, and now requires linen rather than velvet.
Some female characters have had their facecodes changed.
It is now more expensive to hire seneschals, castellans etc. The weekly cost remains unchanged.
Added 4 new towns: Rhyos, Draconys, Aquos Dhaen and Mhysa Faer.
Added new bridges to make travelling a bit easier in Essos.
Removed old sellsword companions.
Most old interior props have been replaced with higher qualities ones.
New skeleton props.
Added volcanoes to the world map.
Removed the option to Work in the Field.
Lords parties have been made slightly bigger.
Many new party icons.
Added custom battle scenes to beaches.
Item prices tweaked slightly.
Overhauled banners.
Ser Medrick Waterman changed to Melly Waterman.
Added difficulty requirements to some shields.
Special weapons (valyrian swords etc) slightly buffed.
Overhauled weapon prices.
Overhauled shield prices and stats.
Various quest reference fixes.
Bridge texture change.
Haystack Hall position slightly changed.
Various interior atmosphere changes.
Updated player troops.
Ranged weapons do 50% more damage when defending in sieges.
Ranged weapons do 33% less damage when attacking in sieges.
Overhauled faction arms.
Added 3 new unique quests.
Various weather tweaks.
Added the option to execute Gregor Clegane, if the player is a vassal of the North.
Added a couple of new events.
Overhauled pretenders.
Crannogmen once again wear boots.
Swamp terrain has a re-made weather effect.
Overhauled trade.
Added new area specific battlemaps.
Fixed various female facecodes.
Added weaponmaster skill to all the companions.
Forest Bandit parties have had their size reduced.
Dothraki Coursers have been nerfed.
Tweaked some faction colors.
Reworked tavern sellswords.
Added Norvos scene.
Re-did the King's Landing scene.
Added a new companion - Ser Titus Harper.
Bugs:
Various dialogue trigger fixes.
Various entry points fixed.
Fixed the guardian_assess_suitor bug.
Helmet rewards are no longer cracked.
Darry prison fixed.
Seagard prison fixed.
The Crossing prison fixed.
The weather effect now applies when an enemy sallies forth.
The weather effect now applies to ocean scenes.
Your wife no longer refers to you as "33".
Village map icons should no longer change during gameplay.
Various grammatical errors in game_menus and dialogs fixed.
Fixed shield sizes.
Fixed shield hit points.
Fixed shield resistance points.
Sea-lane to Sunset Harbor functions properly.
Initialize_economic_information error when starting fixed.