"Armoured companion^^Medium polish cavalry. These soldiers are wearing mail coif and miail coif for protection. They use light, round kalkans of the mongol-tatar origins. Armed with sabres, reflex bows and various firearms. They also use spears obligatory. Their main advantage is versatility, armored companions are trained in pistol and bow usage, but they are very skilled in melee, too. In addition, their armors and shields provide sufficient protection. Their main task at the battlefield is to make use of a gap in the enemy lines caused by hussars charge. "),
"Hussar Retainer^^Winged hussars are the best heavy cavalry in the game. Their main asset is enormously long lance and heavy armor. They can manage close-ranged clashes fairly enough, in which they use sabres and pistols. Their characteristic attribute are wings attached to saddle, or to the hussar's back. Main task of the hussar cavalry is to break the lines of enemy infantry. However, it might fail in the later phase of the battle without light cavalry help."),
"Light Cavalry^^Polish-Lithuanian cavalry, using very wide variety of weapons: mostly sabres, bows, spears and pistols. Brilliant horsemen, for protection wearing medium armor. In this case, ,,Light cavalry'' will mean woloshian cavalry, tatars, polish common movement, lisowczycy and every other light horsemen formations. Their main task is supporting hussars and armoured companions, and scouting .")
"Dragoon^^Excellent infantry, which uses poor quality horses for transport. very good at dealing with rapiers and firearms. Their biggest defect is lack of training for fighting on horseback. Main dragoons task is maneuvering at the enemy flank and opening crossfire at the back of his lines. In case of defense, it can support other infantry due to high firearms skill.")
"Raitar^^Light horsemen based on German cavalry, who also fight under the banner of the Polish Commonwealth. In battle, they usually use two pistols and a side sword. For protection, they wear skin vests, cuirasses, hats and tough helmets. Main reiters task is to cover the artillery and light infantry. By the use of caracole tactics, it is highly utile in clashes with infantry, although it can also manage the fight with enemy cavalry."),
"Hajduk^^Hajduk is a polish musketeer armed with harquebus or a simple musket, in which he is sufficiently experienced. In melee fights, Hajduks use sabres and czekan (?). For protection, they use medium armors - delias, and magierka hats. Their assignment on the battlefield is shooting the advancing enemy units, or assaulting, using countermarch (?) tactics."),
"Polish Pikeman^^Infantry using pikes, sabres and throwing knives. They are often doing great stopping the enemy cavalry and defending walls. Medium armor provides a compromise between good protection and fast movement; head is covered by a morion Main task for this formation is the defending the shooters positions from cavalry attack. In the Commonwealth, it is rather rare due to transferring the balance of power mostly to cavalry."),
"Chosen Infantry (Engineer type troop)^^Very weak at close range fights. They carry only weak sabres and pistols. However, their weakness is fairly compensated with the access to grenade launchers, grenades or blunderbusses. Moreover, engineers are very accurate shooting cannons, they can also construct trenches and wheeled shields. Their only task is defending the camp and building fortifications."),
"Registered Seymen^^Light cavalry, whose main weapons are spears and sabres. In addition, it can use wheelock pistols, extremely lethal at short range. Protects itself with kalkans and light Cossack clothes. Weak armor is compensated by good maneuver and versatility. Seymens are protecting flanks and scouting, also skirmishing. Useful against light cavalry and rather weak infantry."),
"Ataman^^Cossack leaders, light mounted formation. Equipped with good quality armors, sabres and pistols. The insignia of their leadership are maces. Their unusual skills and good equipment lets them support Seymen attacks and defend infantry positions."),
"Zaporozhian Infantryman^^Light cossack infantry, equipped with firearms. Their only protection are light cossack clothes. Zaporozhians are well trained in musket use, and their movement speed allows the to change their position quickly. Therefore, their task is to protect the flanks, and quickly attack the enemy positions, if needed. Usually covering themselves behind wagons and chern units."),
"Rezun^^Infantry utile in close range fight, born murderers. Equipped with pistols, sabres, axes and knives. Total lack of armor is compenasted with unbelievable speed and mobility. Very useful in the assault, but in the opposite, rather useless while fighting in the open field."),
"Plastun^^Light and not numerous infantry consisting of good shooters and scouts. Equipped with good quality firearms and poor melee weapons. Will not prevail in direct contact with the enemy. Due to their maneuverability and accuracy, Plastuns can easily surround and fire at the enemy, eliminating the most dangerous units.")
"Cossack peasants^^Light cossack infantry, mostly using polearms. Cherns doesn't have any protection, what gives them incredible maneuver abilities. Very good skill at one handed and polearm weapons, and high movement speed makes them main assault unit in cossack army. However, in defense, it will need shooters support. "),
"Cossack Engineer^^Very weak at close range fights. They carry only weak sabres and pistols. However, their weakness is fairly compensated with the access to grenade launchers, grenades or blunderbusses. Moreover, engineers are very accurate shooting cannons, they can also construct trenches and wheeled shields. Their only task is defending the camp and building fortifications."),
"Tatar Infantryman^^Infantry equipped with sabres and polearms. Protected with light tatar vest and kalkan. Besides of melee weapons, it can also use javelins with really good accuracy, what is, with no doubts, it's main advantage. Their main task is defending the camp and holding their positions. They can also advance at the enemy barely approachable for cavalry."),
"Common Tatar^^Tatar cavalry wearing light armors. Their equipment consists of spear, kalkan, sabre, throwing weapons and clay grenades. Although their main task is supporting tatar warriors, they can also handle scouting and skirmishing."),
"Rich Tatar Warrior^^The most versatile Tatar unit. Wears medium armor, skilled at horse archery, riding and sword usage. The most powerful Tatar unit in assault. They mostly attack and skirmish the fleeing enemy."),
"Segban^^Infantry using janissary muskets and average melee weapons. They are weakly trained shooters, probably one of the weakest in the game. Segbans wear medium tatar armors. Like all Tatars, they are fast and cheap at maintenance."),
"Tatar Engineer^^Average melee unit. Equipped only with medium quality bows and swords, but, from the other side, skilled in grenade usage. Moreover, engineers are very accurate shooting cannons, they can also construct trenches and wheeled shields. Their only task is defending the camp and building fortifications."),
"Azab Infantry^^Turkish infantry, equipped with huge variety of two handed, one handed and polearms weapons, protecting themselves with kalkans and pavis shields. Doesn't have any armors besides light turkish clothes. Very skilled in melee fights, they can successfully defend the fortifications, or attack the enemy ones. Main task of the Azab infantry is supporting Janissaries and guardians."),
"Spahis Cavalryman^^Heavy turkish cavalry, their main weapons are lances. Moreover, they owe bows and sabres. For protection they wear very good mails and variety of shields. Thanks to their skills and equipment they can crush through the enemy line and fight other cavalry."),
"Deli^^Light turkish cavalry, commonly called Crazy. Equipped with bows, sabres and lances, they use protection of winged shields and armors made of animal hides. Their main assignment is making scout and skirmish, sometimes also supporting heavy cavalry. "),
"Gonullu Light Cavalry^^Light horsemen equipped with bows and sabres. Their only protection is kalkan and light armor. On the battlefield, they take part in skirmish fights and scouting."),
"Janissary^^Elite turkish infantry. Equipped with their famous janissary muskets and short melee weapons. This unit can succesfully eliminate the enemy due to it's accuracy in firearms, but also have fair chance to win close clashes thanks to good quality of their equipment. Janissaries wear only ketche caps and light turkish armors for protection. Their main task is to decimate incoming enemies by using their muskets. Even standing alone, Janissaries are able to hold their position. They might suffer major losses, though, due to weak armors."),
"Solaks Guardian^^Sultans bodyguards, very good archers, also reliable in melee fight. Doesn't have any protecting armors besides of high caps and light clothes. Their task is to support turkish infantry with their bows."),
"Lagembdzy engineer^^Very weak at close range fights. They carry only weak swords and bows. However, their weakness is fairly compensated with the access to grenade launchers, grenades or blunderbusses. Moreover, engineers are very accurate shooting cannons, they can also construct trenches and wheeled shields. Their only task is defending the camp and building fortifications."),
"Harquebusiers^^Horse shooters, armoured with medium and heavy armors. They can efficiently fire from horseback with harquebus or a pistol. The main task for harquebusier is supporting the charge of heavy cavalry, or defense of their own positions. They can also handle melee fights thanks to good skills in rapier. "),
"Swedish Raitar^^Light horsemen based on German cavalry, who also fight under the banner of the Swedish Crown. In battle, they usually use two pistols and a side sword. For protection, they wear skin vests, cuirasses, hats and tough helmets. Main reiters task is to cover the artillery and light infantry. By the use of caracole tactics, it is highly utile in clashes with infantry, although it can also manage the fight with enemy cavalry."),
"Swedish Cuirassier^^Heavy cavalry protected by ,,three quarters'' and closed helmets. Equipped with side swords and pistols, they are a heavier version of reiters. Very experienced in horse riding and firing pistols, what compensates the lack of medium range weapons. Cuirassiers aren't numerous unit, but together with harquebusiers and reiters, they can handle attacks on every enemy. "),
"Swedish Dragoon^^Excellent infantry, which uses poor quality horses for transport. very good at dealing with rapiers and firearms. Their biggest defect is lack of training for fighting on horseback. Main dragoons task is maneuvering at the enemy flank and opening crossfire at the back of his lines. In case of defense, it can support other infantry due to high firearms skill."),
"Jager^^Swedish sharpshooter equipped with firearms of the highest possible quality and rapiers. They are recruited from hunters. Jagers are small, elite group of the best shooters. They won't succeed in close fights. Jagers can easily surround and fire at the enemy, eliminating the most dangerous units."),
"Swedish Musketer^^Infantry wearing light armors, armed with muskets and rapiers. Due to proper training, they are able to efficiently fire the incoming enemy with their firearms. Supported with pikemen, swedish musketeers can endure charges of almost every cavalry, and assaults of almost every infantry. When standing alone, they are easy targets because of their low melee skills."),
"Swedish Pikeman^^Heavy armored unit equipped with rapiers and pikes, perfect against enemy cavalry. Due to appropriate training and good armors, they are able to face the enemy in the open field for a long time. Heavy and slow, they a perfect target for shooters. However pikemen, together with musketeers and a little bit of luck, they can endure every assault."),
"Swedish Engineer^^Very weak at close range fights. They carry only weak rapiers and pistols. However, their weakness is fairly compensated with the access to grenade launchers, grenades or blunderbusses. Moreover, engineers are very accurate shooting cannons, they can also construct trenches and wheeled shields. Their only task is defending the camp and building fortifications."),