To z obozem jest najprostsze.
Wyszukujesz ("camp_wait_here",[],"Wait here for some time.",
zamiast tamtego menu wklejasz to ("camp_wait_here",[],"Wait here for some time.", #moje
[(try_begin),
(eq, ":terrain_type", rt_water),
(disable_menu_option),
(else_try),
(assign,"$g_camp_mode", 1),
# (assign,"$auto_menu","mnu_camp"),
(assign, "$g_player_icon_state", pis_camping),
(rest_for_hours_interactive, 24 * 7, 5, 1), #rest while attackable
(change_screen_return),
(try_end),
]
),
Co do dostosywania bitwy do rodzaju terenu to w ten sposób działają moje bitwy morskie.
Edit@ Wyszukujesz w game_menus oczywiście.
;)