_hold,0,(159, -58.5),[], 15),
("village_105","Aab", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(135, -88.5),[], 10),
("village_106","Hawaha", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(10.3, -91.0),[], 35),
("village_107","Unriya", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(156.6, -84),[], 160),
("village_108","Mit Nun", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(28.8, -107.3),[], 180),
("village_109","Tilimsal", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(53, -114.5),[], 0),
("village_110","Rushdigh", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(38, -104),[], 40),
#porty
("port","Port",icon_ship_on_land|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-18,13,84,21),[]),
#porty
("salt_mine","Salt_Mine",icon_village_a|pf_disabled|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(14.2, -31),[]),
("four_ways_inn","Four_Ways_Inn",icon_village_a|pf_disabled|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(4.8, -39.6),[]),
("test_scene","test_scene",icon_village_a|pf_disabled|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(10.8, -19.6),[]),
#("test_scene","test_scene",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(10.8, -19.6),[]),
("battlefields","battlefields",pf_disabled|icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(10.8, -16.6),[]),
("dhorak_keep","Dhorak_Keep",icon_town|pf_disabled|pf_is_static|pf_always_visible|pf_no_label|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-50,-58),[]),
Tu jest ten kawałek gdzie dałem port.