4 beta3:
Animal herds controlled with a new herding skill, that can be butchered for meat and hides with the appropriate knives and skill.
Allow feeding animals with wheat sheaves for extra meat when killed.
A server setting to limit the number of herd animals, and a scene prop to automatically spawn herd animals at specified intervals.
Process leather from hides; add saddle and horse armor items for crafting.
Harvestable flax for linen cloth, with a new tailoring skill.
Implement crafting and selling armor and horses at stockpiles.
Enable multiple alternate skills to be used for crafting an item.
Add readable books containing generated crafting lists.
Add a master smith troop with more engineering skill required for heavy armor and weapons.
Add worthless clothing and armor for default spawn equipment, to avoid exploits from selling it.
Reduce the damage dealt by default spawn weapons to compensate for worse spawn armor.
Combat troops respawn with reduced health, combined with doubling every character's maximum hit points; can be disabled by a server setting.
Archers and crossbowmen get blunt falchions with reduced damage, renaming the current item as chipped.
Mines for salt used to preserve food to store or sell.
Double the resting value of most food items.
Food is now required for the same full mining effectiveness as before.
The maximum health percentage for healing with scalpel is now dependent on skill.
Implement a cable ferry that can be moved between two fixed platforms.
Lift platform that moves vertically between two winches.
Enable storage in the holds of larger ships.
Change ship script to measure ground clearance relative to the hull position.
Increase damage to ships when crashing, and damage other ships involved; reduce ship hit points by 30 percent.
Change some movable prop types to use the 1.153 static movement flag, for better server performance with many players.
Automatically recalculate the shadow map, for props using the static movement flag; can be disabled in the action menu.
Fix a script so scene names are retrieved from the server to be displayed in the list, allowing hosters to set their own names.
Adjust priority, volume, and operation used for sounds to work with the latest warband versions.
New scene props from Native 1.153: rock_bridge_a, suspension_bridge_a, mine_a.
New build station and food meshes from Blobmania.
Fix calculation of item price for import stations, which affected wheat sacks in the last version.
Add resting pillow scene props.
Tweak buildable native wall meshes to have inbuilt walkways.
Include another dress mesh from native (court_dress, "Red Pattern Dress").
Add an easily breakable practice shield.
Disable firing crossbows from horseback, as originally intended.
Disallow using any pikes and glaives from horseback.
Increase the damage of the invisible sword to the maximum.
Reduce strength requirements for the great and jousting lances from 15 to 14.
Drop arrows and bolts along with bows and crossbows when respawning without the requirements to wield.
Hide lock picks when equipped but not wielded.
Admin tools to teleport themselves forwards and behind another player.
Allow admins to lock factions to prevent new lords being voted in, for server controlled factions.
Label local and faction chat in the server log, also displaying faction relation, membership, and lordship changes.
Admin lock pick to instantly unlock doors.
Check players joining the server with the godlike troop have permission for it.
Hide targeted agent name if it is wearing invisible armor.
Increase archer polearms proficiency to 70, swapping with two handed.
Give the mercenary troop 1 additional power strike.
Increase the frequency of fish splash effects.
Disallow attaching and detaching carts when items are wielded.
Fix error when attaching nearby carts after a scene change.
Make sure carts float even when the attached horse dies above water.
Allow the faction name to be toggled on or off for character labels.
Allow faction lords to mute members in the faction chat, outlaw them if they have any rating, and reducing the cost to kick.
Allow faction lords to give away castles by using a banner of another faction on their own capture point.
Remove the 5 minute time limit for lords to keep their status after disconnecting.
Change scene selection lists to be in ascending rather than descending order.
Improve the faction banner redrawing script and add castle wall banners.
Use a faster operation for comparing to fixed distances.
Make the setting for commoner and outlaw being treated independently for kills the default, as it matches the original intention.
Check for scene prop linking errors in edit scene mode, and add a feature to indicate unlinked props.
Fix bug in the freeze agent cleanup script which made scene prop instance id 0 disappear.
Fix a money bug affecting deposits in chests, also limiting the money value stored.
Fix script error causing an uninitialized agent id to be used.
Fix a rare presentation error related to the action menu.
Rename usage of "stack count" to "stock count" to be consistent.
More player requested banners, castle names, and scene names.
Name server: add another error message for not being registered.