(http://media.moddb.com/images/downloads/1/70/69221/warsword.jpg)
Zakładam temat, ponieważ ciągle ten mod nie ma wątku na Tawernie, a istnieje już od dobrych kilku lat.
Frakcje:
-Imperium
-Jaszczuroludzie
-Królowie Grobowców
-Gobliny
-Piraci
-Orkowie
-Krasnoludy
-Bretonnia
-Chaos
-Mroczne Elfy
-Elfy Wysokiego Rodu
-Arabia
-Skaveni
Możemy wybrać każdą rasę, co jest dosyć fajne, bo pamiętam, że kiedyś(chyba jeszcze w Preview) byłem człowiekiem na usługach goblinów. Mnóstwo nowych itemów, 2 razy więcej bandytów na mapie (jest ich też więcej w drużynach), a także jest o wiele więcej lokacji.
Nowa mapa: (http://static-1.nexusmods.com/15/mods/191/images/5890-1-1398632047.jpg)
Linki:
ModDB (bezpośrednio do downloadu najnowszej wersji): http://www.moddb.com/mods/warsword-conquest/downloads/warsword-conquest (http://www.moddb.com/mods/warsword-conquest/downloads/warsword-conquest)
Nexus: http://www.nexusmods.com/mbwarband/mods/5890/? (http://www.nexusmods.com/mbwarband/mods/5890/?)
Forum TaleWorlds: http://forums.taleworlds.com/index.php/topic,145937.0.html (http://forums.taleworlds.com/index.php/topic,145937.0.html)
PlayerAttack: http://www.playerattack.co.uk/file/50152/Warsword-Conquest-Beta/ (http://www.playerattack.co.uk/file/50152/Warsword-Conquest-Beta/)
Tacy cwani jesteście?
Ja grając konnym łowcą Chaosu (miotającym oszczepy i toporki :3 ) w dwa dni miałem 32 level, siłę na 18, zręczność na 18, kompletną zbroję Chosen i sam jeden mogłem rozwalić 60-osobowy patrol Imperium, grając na 100% poziomie trudności, zmniejszenie obrażeń na normalnym, kontrola lancy wyłączona.
Jak to osiągnąłem? Zajrzyjcie do spoilera :P
TROLLE! :D Walka z nimi jest niedopracowana. Piechotę gnoją, ale z kawalerią sobie nie radzą. Jak macie lancę (chociaż ja miałem zwykły topór :P ) i szybkiego konia, to wygrywacie. Jeden troll = 1000 expa. Podróżują pomiędzy Kislevem a Ashkreved (miastem Chaosu). Można koniem rozjechać trolla, to się przewróci xd Nie tak jak w starym dobrym TLD, gdzie konie się zatrzymywały. Albo... zainwestujcie w krasnoludy Chaosu. Można z nich zrobić naprawdę świetnych strzelców. Oczywiście można też naprzeciw trollom wystawić demony - do rekrutacji w karczmach Chaosu. Przydatny wysoki looting - dropią tylko kurczaki i fajnie sie na tym zarabia :)
Ktoś prosił o drzewka rozwoju, mogę przygotować na razie tylko drzewko Chaosu, które dosyć dobrze pamiętam. Ale jeszcze zajrzę do gry i upewnię się, czy mam rację z tym wszystkim ;)
Mam problem z modem. Chciałem w końcu założyć własne królestwo ale mam problem przy rozdawaniu włości. Gdy przyznaję je jednemu lordowi tracę na relacjach z resztą. Po chwili wszyscy moi lordowie mnie nienawidzą :/. Wiem, że powinienem za każdym razem pytać ich o zdanie, żeby tego uniknąć ale kto grał w moda wie jaka ta mapa jest wielka więc uganianie się za każdym patałachem nie wchodzi w grę :). Pomyślałem, żeby usunąć te straty w relacjach poprzez TweakMB niestety akurat ta opcja jest w tym modzie na szaro :(.
Niby znalazłem rozwiązanie jak zmienić to ręcznie ale niestety wykracza to po za zwykłą edycję plików tekstowych. Czy ktoś ogarniający temat mógł by mi krok po kroku wyjaśnić jak to zrobić?
In game, you can consult with all your lords before appointing a fief, then appoint the fief to the lord who has the most supporters amongst other lords. This should limit the negative relations hit to the lords who did not support the lord who eventually gets the fief.
Failing that you can modify your game using the module system to lessen the relationships hit. IF you're not familiar with modding the game and the module system this can be a bit of a challenge, but the way to do it is:
Find the file module_scripts.py, and look for the script give_center_to_lord.
Find the line:
(val_clamp, ":relation_with_liege_change", -5, 3)
This line signifies that the relationship change between lords and liege when awarding fiefs varies between -5 and 3. Change those values to whatever you like, for example -1, 20.
Note that this change will also affect other kings, so this makes getting their vassals harder.
To make the change only affect the player, change the line by this piece of code:
(try_begin),
(eq, ":faction_leader", "trp_player"),
(val_clamp, ":relation_with_liege_change", -5, 3), ##CHANGE THIS LINE HOWEVER YOU'D LIKE
(else_try),
(val_clamp, ":relation_with_liege_change", -5, 3), #THIS WILL BE FOR ALL OTHER KINGDOMS
(try_end)
Again, change the values in the above piece of code to whatever you want.
W pliku scripts.txt mam coś takiego:
give_center_to_lord -1
169 23 2 1224979098644774912 1 23 2 1224979098644774913 2 23 2 1224979098644774914 3 4 0 31 2 144115188075856163 1 30 2 1224979098644774913 0 2330 2 4 1224979098644774912 2322 2 5 1224979098644774913 1106 1 1585267068834414885 3 0 4 0 31 2 1224979098644774913 360287970189639680 372 1 50 2133 2 1224979098644774915 1 6 3 1224979098644774916 648518346341351446 648518346341351675 2147483679 2 1224979098644774916 1224979098644774912 541 3 1224979098644774916 7 360287970189639680 2105 2 1224979098644774915 1 3 0 30 2 1224979098644774915 5 372 1 51 3 0 521 3 1224979098644774917 1224979098644774912 7 4 0 31 2 1224979098644774913 -1 2133 2 1224979098644774918 432345564227567637 1677 2 1224979098644774912 0 5 0 31 2 1224979098644774913 360287970189639680 2133 2 1224979098644774918 144115188075856287 5 0 2173 2 1224979098644774918 1224979098644774913 3 0 522 3 1224979098644774919 1224979098644774918 11 4 0 31 2 1224979098644774919 360287970189639680 4 0 31 2 144115188075856162 1 372 1 77 3 0 3 0 4 0 31 2 1224979098644774919 1224979098644774917 1 6 936748722493063643 22 1224979098644774919 1224979098644774912 1224979098644774913 1224979098644774918 500 3 1224979098644774913 47 0 3 0 4 0 31 2 1224979098644774913 -1 1620 2 1224979098644774912 144115188075856287 5 0 31 2 1224979098644774913 360287970189639680 32 2 144115188075856287 0 1620 2 1224979098644774912 144115188075856287 5 0 31 2 1224979098644774913 360287970189639680 2147483681 3 144115188075856287 432345564227567637 432345564227567651 1620 2 1224979098644774912 432345564227567637 5 0 1620 2 1224979098644774912 1224979098644774918 3 0 501 3 1224979098644774912 7 1224979098644774913 4 0 541 3 1224979098644774912 0 4 521 3 1224979098644774920 1224979098644774912 122 32 2 1224979098644774920 0 132 1 1224979098644774920 2204 2 1224979098644774921 1224979098644774912 1620 2 1224979098644774920 1224979098644774921 3 0 4 0 1073742365 3 1224979098644774912 0 3 541 3 1224979098644774912 0 2 32 2 1224979098644774913 -1 520 3 1224979098644774922 1224979098644774913 13 32 2 1224979098644774922 0 2106 2 1224979098644774922 1080863910568919283 2105 2 1224979098644774922 1297036692682702908 1677 2 1224979098644774912 1224979098644774922 3 0 4 0 32 2 1224979098644774913 -1 1 2 936748722493063571 1224979098644774913 3 0 1 2 936748722493063575 1224979098644774912 4 0 32 2 1224979098644774918 0 1 2 936748722493063568 1224979098644774918 3 0 4 0 30 2 1224979098644774917 0 1 2 936748722493063571 1224979098644774917 2173 2 1224979098644774923 1224979098644774917 1 2 936748722493063568 1224979098644774923 3 0 4 0 31 2 1224979098644774914 1 1073742365 3 1224979098644774912 0 3 541 3 1224979098644774912 0 2 2133 2 1224979098644774924 3 4 0 541 3 1224979098644774912 0 3 2133 2 1224979098644774924 9 3 0 6 3 1224979098644774925 0 1224979098644774924 1 2 936748722493063406 1224979098644774912 3 0 6 3 1224979098644774925 0 7 2122 3 1224979098644774926 150 1224979098644774924 2122 3 1224979098644774927 200 1224979098644774924 2136 3 1224979098644774928 1224979098644774926 1224979098644774927 1673 3 1224979098644774912 1224979098644774928 0 3 0 3 0 522 3 1224979098644774919 1224979098644774918 11 2270 1 1224979098644774929 4 0 32 2 1224979098644774929 0 32 2 1224979098644774913 0 1 4 936748722493063669 1224979098644774913 1224979098644774919 10 2105 2 144115188075856993 10 6 3 1224979098644774930 360287970189640218 360287970189640520 540 3 1224979098644774930 2 2 2147483679 2 1224979098644774930 1224979098644774913 2173 2 1224979098644774931 1224979098644774930 31 2 1224979098644774918 1224979098644774931 2147483679 2 1224979098644774930 1224979098644774919 1 3 936748722493063670 1224979098644774930 1224979098644774913 2133 2 1224979098644774932 72057594037927936 2123 3 1224979098644774933 1224979098644774932 8 2106 2 1224979098644774933 2 2112 3 1224979098644774933 -5 3 4 0 1073742364 3 1224979098644774930 52 7 540 3 1224979098644774930 52 6 30 2 1224979098644774932 0 2111 2 1224979098644774933 0 5 0 1073742364 3 1224979098644774930 52 3 1073742364 3 1224979098644774930 52 5 540 3 1224979098644774930 52 2 2147483678 2 1224979098644774933 0 2107 2 1224979098644774933 3 2108 2 1224979098644774933 2 3 0 2147483679 2 1224979098644774933 0 4 0 540 3 1224979098644774930 154 1224979098644774913 2105 2 1224979098644774933 1 2111 2 1224979098644774933 1 3 0 1 4 936748722493063669 1224979098644774930 1224979098644774919 1224979098644774933 2105 2 144115188075856993 1224979098644774933 4 0 3221225504 2 1224979098644774933 -4 1073742364 3 1224979098644774930 47 1 540 3 1224979098644774930 47 1224979098644774912 1 6 936748722493063643 26 1224979098644774930 1224979098644774912 1224979098644774913 1224979098644774918 3 0 3 0 3 0 4 0 33 3 1224979098644774912 648518346341351446 648518346341351537 6 3 1224979098644774934 648518346341351537 648518346341351675 541 3 1224979098644774934 120 1224979098644774912 2204 2 1224979098644774935 1224979098644774934 2147483679 2 1224979098644774935 1224979098644774918 1 4 936748722493063398 1224979098644774934 1224979098644774913 0 3 0 3 0
Szukana prze ze mnie liczba powinna być na końcu?
EDIT: Czy to ta pogrubiona wartość?
Gobliny, meh.
A jak nie wiesz czemu, to otwórz spoiler.
(http://fc05.deviantart.net/fs71/i/2012/294/9/1/warhammer_goblins_masks_by_bigbubbasstuff-d5ihlek.jpg)
(http://fc08.deviantart.net/fs31/f/2008/232/2/a/warhammer_signature___goblins_by_Tapik.jpg)
(http://media.moddb.com/images/mods/1/19/18725/wolfrider.jpg)
(http://img215.imageshack.us/img215/47/gobs2.jpg)
Słitaśne, co?
Przyszła pora na odkop temat, ale mam problem z modem i myślę, że to jest właściwe miejsce do napisania o tym. Do rzeczy. Wchodząc do jakichkolwiek lokacji w momencie wyboru gdzie chcę się udać wyskakuje poniższy bubel:
(http://i.imgur.com/hCApSoQ.png)
Jest to jedyny mod przy, którym wyskakuje ta niespodzianka. Reinstall gry oraz moda nie pomógł.
Screeny
(https://media.moddb.com/cache/images/mods/1/19/18725/thumb_620x2000/nurgleknight.jpg) h(https://media.moddb.com/cache/images/mods/1/19/18725/thumb_620x2000/mb108.jpg)(https://media.moddb.com/cache/images/mods/1/19/18725/crop_120x90/mb96.jpg) (https://media.moddb.com/cache/images/mods/1/19/18725/thumb_620x2000/mb49.1.jpg)(https://media.moddb.com/cache/images/mods/1/19/18725/thumb_620x2000/khorny.png)
Restrictions
Magic shares the firearm skill with guns and pistols and uses the same mechanisms. This makes magic and guns incompatible and because of this if you have the school magic symbol equipped you cannot use any guns or cartridges. If you wish to use guns you will need to leave the magic symbol in the inventory.
Magic is disabled in sieges and sea battles due to balancing issues.
How to use magic
Important keys:
B = Scroll up spell
V = Scroll down spell
N = Magic information key
M = Focus willpower
K = Scroll up potion
J = Scroll down potion
H = Drink potion
In order to use magic you need to have the magic symbol equipped and a weapon slot left empty for the spells to move in and out of. You will also need to put any spell scrolls you have at the top of your inventory starting at the top left. These spells will appear in the top left of the screen in battle and can be scrolled through using V and B.
When you meet the requirements in order to cast the spell in the top left hand corner it will be equipped and will be ready to cast.
Each spell has different pieces of information which are important when considering the effect, difficulty and frequency of the spell.....
Mana Access Level: This is the level in which you can start using the spell in battle. You can still purchase the spell before you reach this level but it will not be available to use until then.
Mana Competency Level: This is the level where a caster becomes fully competent at all aspects of
casting the spell. When a caster reaches this magic level they will not face a casting roll and the spell will be cast automatically except in these circumstances
1. Caster has 23+ encumbrance (unlike mana this includes weapon slots) 2. There is a 1 for the winds of magic roll 3. Caster has a shield equipped (on back is ok) 4. The caster is drunk
If any of those 4 statements is true then the caster will face a casting roll with all usual modifiers regardless of their level.
Spell Type: This will tell you what type of spell it is and whether it is ranged or centred at the caster. AOEs can be classified as explosive and aura. Explosive AOEs will damage anyone within the blast radius regardless of side whereas aura AOEs only target enemies unless specified.
Mana Cost: How much mana the spell costs when cast successfully. A failed cast will cost half the mana cost.
Casting cost: This is the casting roll which has to be made after modifiers if a roll is required
Condition for effect: Not all spells have this but if a spell has a condition which needs to be fulfilled before the effect takes place (such as a skill test) then it will say here.
Effect: This will describe what the spell does and if it is a damage spell what the power range is from low magic skill level to high magic skill level.
Cool Down Time: This is the amount of time it takes before you are allowed to cast the spell again (there will be a countdown next to the spell name). Times very from 45 - 180 seconds. Minor magic missiles can be cast every few seconds. If you fail to cast a spell then the cool down time will be 30 seconds until you can try again.
Casting:
Each spell has a casting cost which the caster has to achieve equal to or better than on a D12 (plus a bonus for magic skill level) in order to successfully cast. If they cast it, then all affected troops who have magic resistance get a roll to resist the spell, in which case they will be unaffected. If you fail a casting roll, you’re still going to lose 50% of the spell’s mana cost although the cool down time is reduced to 30 seconds.
There are penalties to the casting roll if you have a shield equipped (on back is ok), if you are wearing too heavy armours or if you are drunk.
All buffs and debuffs last for 30 seconds with a few exceptions such as poisonous and personal caster buffs.
Magic information key:
In order to help players use their tech spells effectively they can use a battle command (N) so that they can get information which experienced commanders should be able to figure out by glancing around the battlefield but are unable to do in a warband setting.
For example if you have a healing spell equipped then pressing N will tell you how many nearby allies are wounded and to what degree. If you have a courage based spell then you will be told how many nearby allies/enemies have low or very low courage and if you have a spell which negates special abilities it will tell you how many nearby enemies have special abilities. Not every spell will produce info from the button as many don't need or require it but where it would help/is logical it will.
The Magic Phase:
If there is a magic user in the battle, then the magic phase will be active and this will bring a new winds of magic strength number every 10 seconds. This number ranges from 1 – 8 and this number affects the amount of mana which casters regain (with bonuses for higher magic skill characters). If the winds of magic is an 8, then all casters get +2 to their casting rolls during the phase, while if it is a 1 they get -2.
During each magic phase a caster may only cast 1 spell of each type , with the exception of minor magic missile spell which can be cast as many times as you have mana for.
Mana generation:
The higher your magic skill the faster you will regenerate mana in battle. If the winds of magic roll is a 7 or an 8 you will also get a mana boost.
The amount of mana you get from each magic phase can be influenced by the total encumbrance value of your armours. In the 19 – 24 range you will get an unmodified amount but with lighter armour you will get more mana and if you go over you will receive less. The values increase/decrease incrementally as your encumbrance goes down/up.