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    Autor Wątek: Age of Arthur [SP]  (Przeczytany 1107 razy)

    Opis tematu: Mod którego akcja dzieje się w czasach Króla Artura - w fazie produkcji.

    0 użytkowników i 1 Gość przegląda ten wątek.

    Offline Numendir

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    • The Vampire Lestat
    Age of Arthur [SP]
    « dnia: Czerwca 18, 2017, 02:44:12 »
    LINK do moda ---> http://www.moddb.com/mods/age-of-arthur

    Opis moda
    Welcome to Age of Arthur!! Set in the time of the Dark Ages, this mod hopes to encompass the right balance of historical fact and light fantasy. Journey 150 years before the events of Brytenwalda, a time when Saxon hordes have recently arrived in England. See a world lost in Transition, moving from the time of Rome to a new world ruled by war and chaos.

    Pending or already implemented features:

    Total Conversion - Explore the lands of England, Scotland, Ireland and most of France!!
    Over 45 unique historically accurate factions!!
    Over 150 unique lords, many historical with their own dialog and family trees.
    Full Diplomacy
    Kingdom Management
    Improved Ai and formations
    Changing seasons (summer,fall, winter)
    Special festivals
    Build forts & upgrade them to castles
    Build villages and upgrade them to towns
    Sea travel and combat
    Ship building
    New items and weapons for the period
    Fishing and hunting
    11 playable cultures, each with their own troop tree and special troops
    Unique quests
    Light magic and spell cursing
    Special events
    Invasion scripts for Saxon reinforcements
    Religion
    Banking and landowners
    Weather and effects
    Minor factions
    Camp entrenchment
    Mine ownership and mining
    Many unique scenes
    Killable lords and kings, (with a chance their deaths will spawn new family members on a mission to hunt you down).
    Have your own family with children and watch them grow to serve you.
    More as we develop...

    Ostatni progres
    Personal Note
    Sorry again for delay getting this to you, I've had more 'real life work' come my way so the good news is I now have money to keep the lights on and my computer running....bad news I don't have as much free time to work on this as I'd like to...damn you irony! :) But still I am making progress....

    Progress Report...
    Over the last few weeks I did unfortunately have to back track a bit in order to fix a game breaking bug, however the problem script was found and I got everything working again, so yay back on track! Also...

    Added 3 more factions.
    Added new town menus (see pic)
    Added more random events.
    Added gold and iron mine buildings to villages OSP - thanks to AndyYa
    Wrote my own Mining/resource script, there are now special resource sites scatted throughout the Isles that are owned by the nearest faction, these can be conquered. The sites (tin mines, woodcutters, farms, and quarry's) generate gold caravans each week for the faction that controls them, these gold caravans can also be attacked and raided on their way to the factions capital.
    Also added working scripts inspired from VC, you can now work for an honest wage at these sites, or leave slaves to generate gold for you (at a cost to honor).
    Added battle death cam.
    Added VC's battle AI and formations script!
    Added new particle effects to scene props - dependent on the season.
    Fixed VC wound scripts.
    Minor bug fixing.
    Added troop tree buttons to party window.
    Summing up
    So summing up...we're getting there!! Probably only one more round of major feature adds, another 7 or 8 factions and I can start polishing and adding the unique quests and story-lines. Speaking of polishing, if anyone has experience with creating new items/weapons, or making quests and would like to help out on this please PM me.

    Hope everyone has a great week!

    Screeny

     
     
     
     
     
     
     
     
     
     
     

    Ten wiek był spadkobiercą ziemi w każdym sensie. A niemałą rolę w tym niemożliwym do przewidzenia cudzie odgrywała specyficzna niewinność tych ludzi, tkwiąca w samym centrum ich wolności i bogactwa. Chrześcijański Bóg był równie martwy jak w XVIII wieku. A żadna nowa religia nie powstała by zastąpić starą. Przeciwnie, najprostsi ludzie tego wieku kierowali się świeckimi zasadami moralnymi, równie silnymi jak jakakolwiek moralność, którą kiedykolwiek znałem.
    Lestat dziwuje się światu w wieku XX