Zasady, które były rok temu odpowiadały mi. Lubię klimat, który bardziej przypomina te stare rozgrywki. Nie zmniejszałbym ilości graczy w drużynach do 5. Ma ktoś pod ręką dokładną rozpiskę zasad sprzed roku czy takich, na jakich ogólnie gra się teraz turnieje w Europie, by zobaczyć jak wyglądają ustawienia serwerowe etc.?
Źródło:
https://forums.taleworlds.com/index.php/topic,366056.0.html#post_tag10§ 10 Match Server
(1) All matches must be played on dedicated tournament servers.
(2) Tournament officials will determine which server teams play their matches on and inform captains of the decision. This may be changed by agreement of both teams if a suitable server is available. Any change of server must be announced in the fixture thread before the match.
(3) Captains should post their preferred server locations in the sign ups thread.
(4) The following server settings have to be used during official matches: Combat Speed: Medium, Friendly Fire: %100 to friend; 0% to self, Round Time: 180 seconds, Game Type: Battle, Respawn time: 8 seconds, Gold: All set to %100, Camera: team member’s view, forced MoF spawn at 2 minutes.
§ 11 Spectators
(1) No spectators are allowed in the server during matches aside from tournament officials, who do not need to get permission to spectate a game.
(2) Accredited streamers do not need to get permission to spectate a game, but they must have permission from a tournament official. Other streamers must have permission from both teams in advance of the match start time.
§ 12 Gathering Players
Both teams have 10 minutes to gather their players on the agreed server. If a team fails to turn up with all five players 10 minutes after the agreed match start, the other team will be awarded a default win.
§ 13 Match Format
(1) Each match consists of best of 3 maps. Each map consists of 2 sets and each set consists of 4 rounds, after the first set on each map the teams will swap spawns and factions. Each map will be won by the team that gains the most rounds.
(2) The team shown on the left side of the fixture is Team A, the map shown on the left side of the fixture is Map A and the faction shown on the left side of the fixture is Faction A. The team shown on the left side of the fixtures starts on the first spawn.
(3) Each team must field 5 players. Teams with less than 5 players forfeit the match. Allowances will be made for disconnects up to one player. A team is not allowed to go under 4 players at any given point. If a team goes under 4 players they have to forfeit any remaining rounds which will be added in favour of their opponent to the final score.
(4) In the case of a default, rounds played are recorded as played and unplayed rounds are recorded as the defaulter losing all remaining rounds.
(5) In the case of a score dispute, where the match was not supervised by a referee, logs will be checked to verify the victor.
§ 14 Substitutions
Substitutions are allowed only between maps.
§ 15 Tie Breaker
(1) Due to the nature of the tournament, no match may end in a draw. Should a match end in a tie after regular time, the teams must play a tie breaker.
(2) The tiebreaker is a first to 3, meaning the first team that wins 3 rounds wins the tiebreaker and thus the match.
(3) The tiebreaker has to be played on Winterburg. Each team will choose their faction from the factions listed in Appendix B.
(4) The match size for tiebreakers is 5v5.