Z litości...
module_game_menus.py
Znajdź ten kod:
("village_reports",[(eq, "$cheat_mode", 1),], "{!}CHEAT! Show reports.",
[(jump_to_menu,"mnu_center_reports"),
]),Niżej wklej to:
#start1
("relacje",[(party_slot_eq, "$current_town", slot_village_state, 0),
(neg|party_slot_ge, "$current_town", slot_village_infested_by_bandits, 1),],
"Popraw relacje z wioska.",
[(jump_to_menu,"mnu_relacje2")
]),
#koniec1Potem pod tym...
("village_leave",[],"Leave...",[(change_screen_return,0)]),
],
),Wklej to:
#start2
(
"relacje2",0,
"Czy na pewno chcesz poprawic relacje z wioska?",
"none",
[],
[
("relacje_tak",[(party_slot_eq, "$current_town", slot_village_state, 0),
(neg|party_slot_ge, "$current_town", slot_village_infested_by_bandits, 1),],
"Tak",
[
(call_script, "script_change_player_relation_with_center", "$current_town", 10),# zamiast 10 moze byc obojetnie jaka liczba (jest to liczba relacji)
(display_message, "@Relacje poprawione", 0x88ff88),
(change_screen_return),
]),
("relacje_nie",[],
"Nie.",[(jump_to_menu,"mnu_village")]),
],
),
#koniec2