(despite being very busy at university the 'main' developement of the mod will be slow but managed to get v0117 done)
Survival Maps in total for v0.117: 178
New:
Poll will now takes a minute to work to reduce poll spam. (After being accepted/rejected will take a minute)
Poll bans/ kicks on admins has been disabled
Few hundred textures are redone
Uruk-hai crossbowman finally playable (Sorry for being lazy)
100% working mumakil rideable for players - Very expensive
new types of Orks - Ork Berserker, Ork Axeman, Ork Hammerer and Ork Gunner
Hitler, Stalin and various socialist bosses have special abilities
robb stark head now accessible
new easterling black shield and boots to match the black easterling set
new dark elves items and sets
gandalf can now ride shadowfax
players can now build a gate
new type of invader for Barbarians - Dragonborn
solution to polls spam has been added - Poller name will be shown from now on -It is still buggy need some fix but overall its okay - it breaks the poll in normal host, so if you want to change factions you have to leave, press join host again. (you don't need to if you join a server and play)
Gandalf can cast lighting spells (Proper magics will be implemented, Bad Idea (ka wai) is working on it.
Saruman can cast fireball (small one, proper magic will be implemented once Bad Idea finish porting magics, small one as placeholder for now)
new invader for isengard: Fat Uruk-Hai
Marius armor (Golden roman general armor inspired from Ryse son of rome game)
Black Knight armor set now complete, new troop as Black Knight as well
Black Easterling missing black easterling gauntlet has been added
Raptors (new model rather than the armored one has been added)
New Mandalorian items, I called them The Mandalorian Black Watch
A new fireman helmet inspired from fireman added to modern era survivors.
pilot troop get a new helmet
new swat helmet for the SWAT
New Futuristic Soldier models
Uruk-hai steel plate warrior now in invasion of isengard
Several new gondorian items , for more screenshots check out the facebook page:
https://www.facebook.com/fullinvasion2?ref=streamredone Gondor Troop tree to make it less messy
From time to time there will be a special hero who will spawn as one of the random players, he wore the archangel armor and can lead defenders to victory, upon death all gears will return back to normal
Basically now in all maps there are new type of barricades and all maps have been re-look at so there won't be any glitching spots.
Factions:
new invasion: Invasion of With Fire and Sword
New Invasion: Invasion of Demons
New Defender faction: Kingdom of Arnor
New Maps:
"Battle on Ice"
"Siwi!"
"Spartacus Last Battle"
"Camelot"
"Rework Erebor"
"Port Assault Invasion"
"Ruin Fort Invasion"
"After Years of Siege"
"Rise of Rome"
"Native Ruined Fort"
"Desert Village"
"Turin Castle Invasion"
"Fall of Leonidas"
"Viking Invasion"
"Rohan Village"
"There is No Escape"
"They are Coming"
"Pantheon The Spartan"
"Incoming Catapult"
"Deadliest Warrior"
"Teutoburg Forest"
Fixs:
Fixed Several duplicated meshes
Sharks no longer suicide when spawn
Hamata having over-white textures on hands and legs is fixed
most bluish tint armors is fixed (was trying to make it look like rome 2 total war but realized warband don't support such textures, a shame indeed)
conan true barbarians head is fixed
Harad chief helmet is fixed
Harad chief don't have orc faces anymore
Hard shields fixed
Error on Hedge Knight helmet is fixed
Error on Modern helmet is fixed
One of the Elven armor is too purplish - fixed
elven helmet too weird fixed
the red plume bug in empire faction is fixed
army of the dead nazgul have wrong skin fixed
The retarded errors on seven years war faction about spawning naked has been fixed
Crusader lances are fixed
zulu woman no longer have white faces
hamata having a dub meshes fixed
imperial legion whiet armor no longer have *too white hands
something new for future marines
Misc:
Britain,Anglo Zulu War and quite alot of factions now have their own unique flag (Also many other factions).
Changes:
there are alot of redone textures (if you look closely and have the high res version on dec you will notice some difference if you compared to the old ones)
found out that those log barricades provoke glitching, so several of them have been removed and replaced with better barricades
WW2 related barricades can only found on WW2/ WW1 maps.
All WW1/WW2 related cades has been removed from all non-ww1/ww2 maps.
Redone some maps to remove glitch spots to make players not being able to delay the game while everyone is dead
All castle maps no longer have barricades since bots don't attack cades in ladders (provoke glitching, since you have walls to protect you theres no need for cades)
many ranged enemy will now charge due to having a low ammos, so when they ran out of ammo they will charge straight in, instead of standing idle
quite alot of textures are redone and improved. (450+, there are over 8500 textures in the mod)
fully retextured grass, new trees etc to make the mod looks better (to be honest some of the new trees already exist in the mod since few versions ago, its just i don't have the time to added them myself)
increased warband bloom effects
Enemy crossbowman such as Chinese Crossbowman, Isengard Crossbowman have less bolts.
Skeleton troops now renamed to Undead
rework Eredor
major graphical changes (More bloom effects + new graphical changes)
rework terrain border
expanded maps with expanded terrain borders, all maps are bigger
I realized just now that there are alot of lotr issues going on since they become the most overused faction, it is something i am very well aware of, therefore trying my best to improve other factions. but to do that i need your help as well. tell me how i can improve other factions to be as good as lotr.