(try_begin),
(store_random_in_range, ":sub_random_no", 0, 100),
(lt, ":sub_random_no", 50),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_sword"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", ":cur_shield_item"),
# (mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_shield"),
(else_try),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_heavy_practice_sword"),
(try_end),
(else_try),
(val_sub, ":random_no", ":axe_chance"),
(lt, ":random_no", 0),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_axe"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", ":cur_shield_item"),
# (mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_shield"),
(else_try),
(val_sub, ":random_no", ":crossbow_sword_chance"),
(lt, ":random_no", 0),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_sword"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_crossbow"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_bolts"),
(else_try),
(eq, ":has_horse", 0),
(val_sub, ":random_no", ":bow_chance"),
(lt, ":random_no", 0),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_bow"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_arrows"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_dagger"),
(else_try),
(eq, ":has_horse", 1),
(val_sub, ":random_no", ":lance_chance"),
(lt, ":random_no", 0),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_lance"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", ":cur_shield_item"),
# (mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_shield"),
(else_try),
(eq, ":has_horse", 1),
(val_sub, ":random_no", ":javelin_chance"),
(lt, ":random_no", 0),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_javelin"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", ":cur_shield_item"),
# (mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_shield"),
(else_try),
(eq, ":has_horse", 1),
(val_sub, ":random_no", ":mounted_bow_chance"),
(lt, ":random_no", 0),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_bow"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_arrows"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_dagger"),
(try_end),
(try_begin),
(ge, ":armor_item_begin", 0),
(store_add, ":cur_armor_item", ":armor_item_begin", ":cur_team"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", ":cur_armor_item"),
(try_end),
(try_begin),
(ge, ":helm_item_begin", 0),
(store_add, ":cur_helm_item", ":helm_item_begin", ":cur_team"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", ":cur_helm_item"),
(try_end),
Jest to być gdzieś od połowy do końca skryptu.
PS. Zacznijcie używać takiego tematu jak "Modowanie- pytania i odpowiedzi", bo robi się jeden wielki bajzel.