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    Autor Wątek: The Last Days v2.4 (for .808) *updated* Sept 11th 2007  (Przeczytany 26513 razy)

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    Offline Józef Sztacheta

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    The Last Days v2.4 (for .808) *updated* Sept 11th 2007
    « dnia: Czerwca 18, 2007, 20:23:25 »
    Download The Last Days of the Third Age v2.4

    Download version .808 of M&B --if you don't have it

    TLD forum at MBX

    The current version of mount and blade is .90x. If you want to install the older .808 version to play TLD just install .808 into a different directory and then install the mod to the .808 version. You can have multiple versions of M&B installed at one time.  Click this link for details about future updates.



    --2.4:  Bugfixes, tweaks, great new orcs from stefano, new models and textures from ursca, dablade, merlkir, triglav. I called it 2.4 to avoid number confusion.  Sorry about the delay, ive been pretty swamped.  Includes the RCM from Ron Losey for TLD (an alternate weapon/armor balance scheme). Instructions to install the RCM file are in the tld_readme.txt file.  --new game required.  Apparently Ive changed the mod folder from The_Last_Days to TLD. Make sure you load TLD to access v2.4. The old man will now tell you what version you have loaded.

    --2.3: Ok, new version is out. Its not the war revamp but there is some new stuff. I translated it to .808 back in march and have since added a few things with the help of the team and polished it a bit. Ill post a list of features after a few days. For now Ill just thank all the contributors.  The usual suspects:  Dablade, Merlkir, Triglav, Yoshi and Octoburn. All did lot's of good stuff for the mod in terms of models,textures, backgrounds, sounds, etc.  This time we also had big help from Yoshi and Stefano. Yoshi remapped some of the armor sheets to be more economical last fall and then did most of the scripting and models for the new rescue thing, which worked out really well imo. Stefano did some great helms, polished up some other stuff and worked on the orcs (should be in the bugfix) and trolls ( next m&b version).  I also used Highlander's formation script and modified it up a bit.  Turin and Llew also did some models and we used some of Dain's LOTR weaponpack.  David Carlson did most of the new voices but some are also from Prowler, Buzvonlurt and Bryce. Ill go over this tommorrow make sure I didnt miss anyone and update the proper credits.  Ah, and of course professor420 from FATW did the original rohan helmet models and some of the new weapons in this version as well. These were later modified and textured by Triglav and Octoburn. Thanks to all.

    Oh yeah, and thanks to Armagan and his team for the new models and stuff to play with.



    Update Notes:

    Version 2.4
    +bugfixes,
    +new orc heads from stefano
    +new models and textures from ursca, dablade, merlkir, triglav
    +RCM version (optional) from Ron Losey.
    Version 2.3
    +new stuff (its in the readme if you want spoilers)
    Version 2.2.1
    +bugfixes
    +faction morale system
    +some new textures from dablade
    +new splashscreen from merlkir
    +new voices from buzvonlurt
    +new faces and interior textures from Triglav
    +new helm from Jon Snow
    +many new options at the brigand fort
    Version 2.2
    +elf war
    +new map
    +new textures from Dablade
    +trolls and wargs from Yoshi
    +new icons from Thorgrim
    +orc voices from Buzvonlurt
    +modifiable army cap limit
    +better map ecology
    +additional difficulty options changeable at brigand fort's old man
    +evil men can become frenzied after sacrificing prisoners
    +archers reduced skill at night. elves, orcs and dunedain less so
    +new difficulty mode available when playing against mordor
    +certain units can select what weapon they use via dialogue
    Version 2.11
    +bugfix for the bugfix
    +orcs rebalanced a bit
    +some gondor feudal units
    +a few new meshes from dablade
    Version 2.1
    +bugfix update
    +some new meshes and textures (dablade, Jon Snow, Janus)
    +can change faction strenghts at the brigand fort's old man.
    +mordor much stronger, isen a bit, everyone a tiny bit.
    +stats for raptor weapons courtesy of Damien
    Version 2.0
    +Graphics Update I
    +better worldmap ecology regulation
    +unit revamp (check out the upgrade trees on this page)
    +new reward items
    +gain ye olde influence points from combat (small amount)
    +latest version of Janus' arena mod
    +Raptors weapons pack
    +bugfixes (though not all Im sure)
    Version 1.7
    +quick bugfixes
    +can select npc hero wound/death chances.
    Version 1.6
    +Includes Janus' arena mod
    +New orc scimitar from Lynx
    +2 new map icons from Thorgrim
    +3 new armor textures from dablade
    +Lords and camp captains are now recruitable heroes
    +NPC hero major wound/death system
    +Orcs weaken during the day
    +Merchants sell appropriate faction gear
    +Gondor and Rohan troops use Rohirrim horses (+2 charge)
    +Many troop stat/skill tweaks
    +New isengard town
    +Isengard stronger in reserves and other strat script changes
    +Farmers/simple folk/refugees now drop human meat
    +New 6th tier ranger unit: master_ranger_of_ithilien
    +bugfixes. The merchant mission bug may still be around though.

    Version 1.3 More bug fixes. A few heroes for each faction. Heroes accept orders on the worldmap with no faction point cost. Enchanted/finely crafted rewards available at the capital armories. Faction point rate gain doubled.  Orc troops gear changed around a bit. New weapons models and textures from Lynx. New uruk helms from Paradox. New lotr map icons from Thorgrim along with a few map tweaks. New Rohan shield texture from Dablade. Easterling camp (wip) sent by Valec. Archers melee again.
    Version 1.0 Okay, lots of bugs fixed again. Beta is over I suppose though there will still be a few bugs Im sure. Orc armies rebalanced toward the low end with a larger force.  A few temporary elements added at Eastfold Inn to help you get started. Archers still dont melee in this version and the armories are still closed. New game required.
    Version .992 Okay, lots of bugs fixed. There are bound to be a few more. Mordor now has more reserves available and is harder to defeat. All foot archers are archers only. They have increased arrow capacity and no melee weapons. Rohan has had some slight changes to its troop line. Unarmored uruks now move faster on the worldmap. Thats it. Have fun.
    Version .98 First release Dec/3. The armory for rewards is currently disabled (not enough rewards yet). Most of the textures need tweaking and maybe half need to be thrown away. heh. Ill put in more textures and fix some existing ones over the next week. Don't get too attached to your save-games.

    Features:
    - Strategic war system with faction elimination. As the power of a faction wanes they get fewer troops and eventually risk falling into ruin. Faction strength can be recovered through time or a great victory over the enemy. If Rohan and Gondor fall, Isengard and Mordor declare war on each other.
    - 13  factions tracked in the war. You can belong to one of four major factions.  Major factions: Mordor, Isengard, Rohan, Gondor. Lesser factions: Lothlorien, Rivendell, Woodelves, Dol Guldur, Moria, Haradrim, Easterlings, Corsairs of Umbar, Dunlanders.
    - In the standard game Mordor can never be totally defeated and the best victory condition that Rohan, Gondor or Isengard can hope for is to defeat all of their other enemies and reduce Mordor to "spent and wavering".
    - If you play with the 4 additional legions of mordor option, mordor can be fully defeated.
    - Great Hosts from six factions that actively pursue the war. Their behavior will change depending on the war results.
    - 13 major troop trees (major/minor factions) each with 10-20 troop upgrades.
    - Faction morale system that depends on events, faction strength and faction elan.
    - Order allied armies around in the field at the cost of faction influence. You can order them to hold, follow you, or go to a specific place. You can give the same orders to heroes you leave on the worldmap at no cost.
    - Faction influence system. You gain influence with your faction at a weekly rate based on your rank. You collect them when you collect your pay from the lords of your faction. These points can be spent as follows:

         1) To order allied armies in the field.
         2) To gain access to rewards from the armory
         3) To have missions cancelled.
         4) To recruit experienced units from the lords.
         5) To recruit the lords or camp captains themselves.

    - NPC hero major wound/death system.
    - About 40 recruitable heroes divided between the various factions
    - Enchanted items that modify your stats, skills and weapons skills. Less than a dozen at the moment, more later.
    - Extra quests for each faction (basic mag-7 style ones at the moment) with a few brand new missions that depend on certain events in the war.
    - Quests given out on a level basis. Fetch-item quests removed.
    - Mod begins pre-war. This gives the player time to pursue missions and gain strength before things get too difficult.
    - Some new models and textures from Professor420, LynX, dablade, Jon Snow, Raptor65, Janus, Octoburn
    - New map icons from Thorgrim.
    - In game menu allowing many mod features to be tweaked. (strategy scripts, wound chances, horse speed, etc)
    - Includes Janus' arena mod.
    - Includes Raptor65's weapon pack.
    - Routines to balance map ecology.
    - Troll and Warg models from Yoshi 

    Raptors Weapons Pack:
    Raptor65

    Arena Mod Credits:
    scripting: Janus
    textures: dablade
    scenes: Taurandhir

    Dablade's Soundmod:
    Dablade


    Last Days Credits: (In almost all cases the models and textures are reserved for use by this mod. Its just a matter of preserving a unique look for the mod. In the case of the general weapons packs, like JiKs or Raptors, youll need to ask the authors or check their threads for the rules of use.)

    Textures by Dablade:
    Some rohan shields detail work, ranger jerkin, rohirrim jerkin, all other new rohan and gondor armors (leather,mail and scale), all of the easterling shields, all of the corsair shields, corsair war leather and raid leather, corsair war mail, the plated rohan shield, orc leather, orc gladiator skirt, the rohirrim and gondor light horses and heavy warhorses (including dol amroth), red wolf mail, goblin/scorpion blade, corsair raider hauberk,  corsair assasin leather, lothlorien heavy scale, lothlorien light scale, elven jerkin, woodelf leather, lothlorien helm and shield, rivendell shield, elven warhorse, easterling mask helm, warg texture, variag kataphrakt, variag lamellar, wainrider, lamellar.. more than this. Bunch of new stuff for .808, Ill get a list together later.

    Textures by Triglav:
    New orc armors and the new man/orc/uruk/uruk hai faces.  Most of the map icons (minas morgul, pelargir, moria, dol guldur, camp icons, towers, mount doom, barad-dur, etc).  Many new shield, armor and helm textures (Ill get a list together).  He really did a ton of stuff for version .808.

    Models and textures and script by Yoshi:
    The rescue mini-game scripting. Trolls, and the Warg/Wolf model, The exterior Minas Tirith Mesh and Hornburg Meshes. Many of the rescue interior meshes.

    Art, Textures and Menus by Merlkir:
    The splash screen and logo, all the new hand-drawn menu screens (moria, mt, edoras, morannon, mounds, pyres, etc) and concept art. (several textures as well).

    Models and textures by Octoburn:
    All of the new sheaths for raptor weapons and his own.  Many new swords and axes, the ceremonial rohan helms, brv helm, goblin mask helm, haradrim helms, lothlorien helm, elven oval shield, ranger mask, iron dunlending helms. The Isengard dungeon interior mesh. The dunlending shields. Ill get a better list together soon.

    Models and textures by Stefano:
    The rivendell armor, corsair shell helmet, modified the dunlending spangel helms and did a new texture, modified the viking helm for m&b standards. Great new orc faces (will be in the bugfix) and the new troll (in the next version)

    Models and textures by Professor420: Elendil helm, Infantry helm, Gondor helm and the Rohan and Gondor shield textures. Most of the rohan helm models were done by the Prof and then textured or otherwise finished up by triglav and/or octoburn. Several of the new swords as well.

    Models and textures by Lynx:
    Orc falchion, Great Orc Falchion and barbed spear, fell blade, blade of westernesse, uruk shield, orc axe, orc scimitar. Also, the new horn, whip and saddle.

    LOTR map icon models and textures by Thorgrim.
    Edoras, Morannon, Minas Tirith, Hornburg, Isengard, Caras Galadhon, elven tree camps, rohan town, fort.

    Models and textures by Raptor65:
    All of the models for the new Gondor and Rohan shields and his weapons expansion pack.

    Models by Jon Snow (textures from Raptors pack)
    Umbarian short sword, easterlings sabre, noldorin noble sword (glamdring model), chieftan sword, Easterling mask helm.

    Models and textures by Jik:
    Rohirrim throwing spear and his item pack closed book. Three varieties of camp tent

    Models and textures by Paradox:
    Uruk helm and Uruk capt helm.

    Textures by Chel:
    Wolf skins for greater wolves.

    Models by Janus:
    goblin/scorpion blade

    Models by Arab Archer:
    harad dagger

    Models by Llew:
    Gondorian Royal Hall.

    Models by Turin:
    3 spiked mordor shields

    Raptor weapon stats by Damien

    Additional map work by Thorgrim

    Voice work by Burzonlurt (orc, gondor, harad)

    Script by Yoshi:
    Hero Rescue Script.

    Script by Highlander:
    His Formations Script

    Script by Winter (from python exchange thread)
    player's army prisoner eating dialogue (changed to be % chance of gaining useful meat)

    Script  by Janus (from Arena mod)
    re-purposed his reward script to grant faction influence as well.

    Medieval Weapons Pack from Tridinaut

    Base dunlending helm model by Gerzi

    Brytta Sword, Rohirrim Axe and Khamul Helm from Ivanpxxx

    Sound editing and cleanup by Dablade

    Scripting, Map, brf editing and some scenes: Me

    Thanks:
    Thanks to Thorgrim for his many tools 
    Thanks to Blade for the Haradrim shield symbol
    Thanks to Janus for the webspace and installer script
    Thanks to Noo8 for his tutorial and help on putting new textures in game.
    Thanks to Ubberdorc for showing me where some unused model were.
    Thanks to Armagan and Ipek for the fun game and the great new mod tools.
    Thanks to all the unofficial beta testers for the mod who helped (are helping) debug it.
    Thanks to everyone who offered suggestions. I know I used a few, couple from Nairogorn too.

    Screenshots of version 2.3
    Sneaking through the streets of minas tirith. (yoshi mesh)


    The player, gothmog and 5 corsair night raiders stumble across a patrol in a gondorian courtyard inside minas tirith. (yoshi mesh)


    Harad camp icon (triglav):


    Harad camp (triglav's oliphant creation):


    Rohan guys (triglavs helms, based on some elements of the profs old stuff. Dablade tweaked quite a few of the rohan shields, armors, horses)


    dablades new rivendell stuff, dain's elf bow. This armor has since been modified a bit by stefano but I dont have a new pic handy:


    New corsair helm from stefano (which I really like), higher-res shields from triglav, more subdued corsair colors from dablade.
    « Ostatnia zmiana: Marca 25, 2008, 15:27:25 wysłana przez [POD]J@$ON »

    Offline didxekas

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    Odp: The Last Days v2.4 (for .808) *updated* Sept 11th 2007
    « Odpowiedź #1 dnia: Stycznia 20, 2009, 16:13:23 »
    Moglbys wstawic bezposredniego linka do downloadu?

    Offline Miziol

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