("kingdom_6", "Nazwa frakcji", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], kod koloru),
niebieski = 0xFFAAAAFFOczywiście możesz dać inny kolor. Jak zapewne niektórzy zauważyli jest to kod w języka HTML z dodanym przedrostkiem "0x"...
jasny niebieski = 0xFFAAD8FF
czerwony = 0xFFFFAAAA
żółty = 0xFFFFFFAA
różowy = 0xFFFFAAFF
fioletowy = 0xFF6AAA89
czarny = 0xFFAAAAAA
biały = 0xFFFFFFFF
zielony = 0xFFAAFFAA
brązowy = 0xFF7A4800
("culture_5", "culture_5", 0, 0.9, [], []),
("culture_6", "culture_6", 0, 0.9, [], []),
(call_script, "script_diplomacy_start_war_between_king doms", "fac_kingdom_1", "fac_kingdom_6"),
(faction_set_slot, "fac_kingdom_5", slot_faction_culture, "fac_culture_5"),
(faction_set_slot, "fac_kingdom_5", slot_faction_culture, "fac_culture_5"),
(faction_set_slot, "fac_kingdom_5", slot_faction_leader, "trp_kingdom_5_lord"),
(faction_slot_eq, ":faction_no", slot_faction_culture, "fac_culture_5"),
(else_try),
(faction_slot_eq, ":faction_no", slot_faction_culture, "fac_culture_5"),
(faction_set_slot, ":faction_no", slot_faction_deserter_troop, "trp_rhodok_deserter"),
(faction_set_slot, ":faction_no", slot_faction_guard_troop, "trp_rhodok_trained_spearman"),
(faction_set_slot, ":faction_no", slot_faction_messenger_troop, "trp_rhodok_messenger"),
(faction_set_slot, ":faction_no", slot_faction_prison_guard_troop, "trp_rhodok_prison_guard"),
(faction_set_slot, ":faction_no", slot_faction_castle_guard_troop, "trp_rhodok_castle_guard"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_a, "pt_kingdom_5_reinforcements_a"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_b, "pt_kingdom_5_reinforcements_b"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_c, "pt_kingdom_5_reinforcements_c"),
(else_try),
(faction_slot_eq, ":faction_no", slot_faction_culture, "fac_culture_5"),
(faction_set_slot, ":faction_no", slot_faction_deserter_troop, "trp_rhodok_deserter"),
(faction_set_slot, ":faction_no", slot_faction_guard_troop, "trp_rhodok_veteran_spearman"),
(faction_set_slot, ":faction_no", slot_faction_messenger_troop, "trp_rhodok_messenger"),
(faction_set_slot, ":faction_no", slot_faction_prison_guard_troop, "trp_rhodok_prison_guard"),
(faction_set_slot, ":faction_no", slot_faction_castle_guard_troop, "trp_rhodok_castle_guard"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_a, "pt_kingdom_5_reinforcements_a"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_b, "pt_kingdom_5_reinforcements_b"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_c, "pt_kingdom_5_reinforcements_c"),
(else_try),
(faction_slot_eq, ":faction_no", slot_faction_culture, "fac_culture_6"),
(faction_set_slot, ":faction_no", slot_faction_deserter_troop, "trp_rhodok_deserter"),
(faction_set_slot, ":faction_no", slot_faction_guard_troop, "trp_rhodok_trained_spearman"),
(faction_set_slot, ":faction_no", slot_faction_messenger_troop, "trp_rhodok_messenger"),
(faction_set_slot, ":faction_no", slot_faction_prison_guard_troop, "trp_rhodok_prison_guard"),
(faction_set_slot, ":faction_no", slot_faction_castle_guard_troop, "trp_rhodok_castle_guard"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_a, "pt_kingdom_6_reinforcements_a"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_b, "pt_kingdom_6_reinforcements_b"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_c, "pt_kingdom_6_reinforcements_c"),
(try_end),
(try_end),
(call_script, "script_give_center_to_lord", "p_town_11"
(call_script, "script_give_center_to_lord", "p_town_11", "trp_kingdom_6_lord"),
["kingdom_5_lord"
["kingdom_5_lord", "King Graveth", "Kingdom 5 Lord", tf_hero, 0,reserved, fac_kingdom_5,[itm_warhorse, itm_tabard, itm_leather_boots, itm_splinted_leather_greaves, itm_heraldic_mail_with_tabard, itm_gauntlets, itm_bastard_sword_b, itm_tab_shield_heater_cav_b, itm_spiked_helmet], knight_attrib_3,wp(220),knight_skills_4|knows_trainer_5, 0x0000000efc04119225848dac5d50d62400000 000001d48b80000000000000000, rhodok_face_old_2],
["kingdom_6_lord", "Imię króla", "Kingdom 6 Lord", tf_hero, 0,reserved, fac_kingdom_6,[itm_warhorse, itm_tabard, itm_leather_boots, itm_splinted_leather_greaves, itm_heraldic_mail_with_tabard, itm_gauntlets, itm_bastard_sword_b, itm_tab_shield_heater_cav_b, itm_spiked_helmet], knight_attrib_3,wp(220),knight_skills_4|knows_trainer_5, 0x00000006bf002014041b71f49245813800000000001eb6bb0000000000000000, rhodok_face_old_2],
Wygląd (kod twarzy - aby go zdobyć należy uruchomić grę z włączonym trybem edycji, wejść do ekranu zmieniania wyglądu twarzy, wcisnąć "Ctrl + E" i kliknąć na kod, który pojawi się nad utworzoną głową. Można potem zminimalizować grę i wkleić kod np. do notatnika)by Daedalus
("kingdom_5_reinforcements_c", "kingdom_5_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,6)]),
("kingdom_5_reinforcements_a", "kingdom_5_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_rhodok_spearman,3,7),(trp_rhodok_tribesman,3,6)]),
("kingdom_5_reinforcements_b", "kingdom_5_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_rhodok_trained_crossbowman,2,6),(trp_rhodok_crossbowman,4,7)]),
("kingdom_5_reinforcements_c", "kingdom_5_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,6)]),
Heh literówek niema bo robiłem to 2 razy tak samo jak jest w tutorialu :/A nie dodałeś przypadkiem polskich znaków do nazwy?
Heh literówek niema bo robiłem to 2 razy tak samo jak jest w tutorialu :/A nie dodałeś przypadkiem polskich znaków do nazwy?
Initializing...
Traceback (most recent call last):
File "process_global_variables.py", line 11, in <module>
from process_operations import *
File "D:\Pobieranie\Module system\ModuleSystem\process_operations.py", line 14
, in <module>
from module_troops import *
File "D:\Pobieranie\Module system\ModuleSystem\module_troops.py", line 824, in
<module>
["kingdom_6_lord", "Mistrz Zakonu", "Kingdom 6 Lord", tf_hero, 0,reserved
, fac_kingdom_6,[itm_warhorse, itm_tabard, itm_leather_boots,
itm_splinted_leather_greaves, itm_heraldic_mail_with_tabard, itm_gau
ntlets, itm_bastard_sword_b, itm_tab_shield_heater_cav_b,
itm_spiked_helmet], knight_attrib_3,wp(220),knight_skills_4|knows_train
er_5, 0x00000006bf002014041b71f49245813800000 000001eb6bb0000000000000000, rhodok
_face_old_2],
NameError: name 'fac_kingdom_6' is not defined
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 6, in <module>
from process_operations import *
File "D:\Pobieranie\Module system\ModuleSystem\process_operations.py", line 14
, in <module>
from module_troops import *
File "D:\Pobieranie\Module system\ModuleSystem\module_troops.py", line 824, in
<module>
["kingdom_6_lord", "Mistrz Zakonu", "Kingdom 6 Lord", tf_hero, 0,reserved
, fac_kingdom_6,[itm_warhorse, itm_tabard, itm_leather_boots,
itm_splinted_leather_greaves, itm_heraldic_mail_with_tabard, itm_gau
ntlets, itm_bastard_sword_b, itm_tab_shield_heater_cav_b,
itm_spiked_helmet], knight_attrib_3,wp(220),knight_skills_4|knows_train
er_5, 0x00000006bf002014041b71f49245813800000 000001eb6bb0000000000000000, rhodok
_face_old_2],
NameError: name 'fac_kingdom_6' is not defined
Exporting faction data...
Exporting item data...
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Exporting scene data...
Exporting troops data
Exporting particle data...
Exporting scene props...
Exporting tableau materials data...
Exporting presentations...
Exporting party_template data...
Exporting parties
Exporting quest data...
Exporting scripts...
Error: Unable to find object:p_town_19
ERROR: Illegal Identifier:p_town_19
Exporting mission_template data...
Exporting game menus data...
exporting simple triggers...
exporting triggers...
exporting dialogs...
Checking global variable usages...
______________________________
Script processing has ended.
Press any key to exit. . .
Initializing...
Traceback (most recent call last):
File "process_global_variables.py", line 11, in <module>
from process_operations import *
File "D:\Pobieranie\Module system\ModuleSystem\process_operations.py", line 14
, in <module>
from module_troops import *
File "D:\Pobieranie\Module system\ModuleSystem\module_troops.py", line 824, in
<module>
["kingdom_6_lord", "Mistrz Zakonu", "Kingdom 6 Lord", tf_hero, 0,reserved
, fac_kingdom_6,[itm_warhorse, itm_tabard, itm_leather_boots,
itm_splinted_leather_greaves, itm_heraldic_mail_with_tabard, itm_gau
ntlets, itm_bastard_sword_b, itm_tab_shield_heater_cav_b,
itm_spiked_helmet], knight_attrib_3,wp(220),knight_skills_4|knows_train
er_5, 0x00000006bf002014041b71f49245813800000 000001eb6bb0000000000000000, rhodok
_face_old_2],
NameError: name 'fac_kingdom_6' is not defined
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 6, in <module>
from process_operations import *
File "D:\Pobieranie\Module system\ModuleSystem\process_operations.py", line 14
, in <module>
from module_troops import *
File "D:\Pobieranie\Module system\ModuleSystem\module_troops.py", line 824, in
<module>
["kingdom_6_lord", "Mistrz Zakonu", "Kingdom 6 Lord", tf_hero, 0,reserved
, fac_kingdom_6,[itm_warhorse, itm_tabard, itm_leather_boots,
itm_splinted_leather_greaves, itm_heraldic_mail_with_tabard, itm_gau
ntlets, itm_bastard_sword_b, itm_tab_shield_heater_cav_b,
itm_spiked_helmet], knight_attrib_3,wp(220),knight_skills_4|knows_train
er_5, 0x00000006bf002014041b71f49245813800000 000001eb6bb0000000000000000, rhodok
_face_old_2],
NameError: name 'fac_kingdom_6' is not defined
Exporting faction data...
Exporting item data...
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Exporting scene data...
Exporting troops data
Exporting particle data...
Exporting scene props...
Exporting tableau materials data...
Exporting presentations...
Exporting party_template data...
Exporting parties
Exporting quest data...
Exporting scripts...
Error: Unable to find object:p_town_19
ERROR: Illegal Identifier:p_town_19
Exporting mission_template data...
Exporting game menus data...
exporting simple triggers...
exporting triggers...
exporting dialogs...
Checking global variable usages...
______________________________
Script processing has ended.
Press any key to exit. . .
Error: Unable to find object:p_town_19
ERROR: Illegal Identifier:p_town_19
("culture_1", "culture_1", 0, 0.9, [], []),
("culture_2", "culture_2", 0, 0.9, [], []),
("culture_3", "culture_3", 0, 0.9, [], []),
("culture_4", "culture_4", 0, 0.9, [], []),
("culture_5", "culture_5", 0, 0.9, [], []),
("culture_6", "culture_6", 0, 0.9, [], []),
# ("swadian_caravans","Swadian Caravans", 0, 0.5,[("outlaws",-0.8), ("dark_knights",-0.2)], []),
# ("vaegir_caravans","Vaegir Caravans", 0, 0.5,[("outlaws",-0.8), ("dark_knights",-0.2)], []),
("player_faction","Player Faction",0, 0.9, [], []),
("player_supporters_faction","Player Faction",0, 0.9, [("player_faction",1.00),("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], []),
("kingdom_1", "Kingdom of Swadia", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xDD8844),
("kingdom_2", "Kingdom of Vaegirs", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0x33DD33),
("kingdom_3", "Khergit Khanate", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCC99FF),
("kingdom_4", "Kingdom of Nords", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xDDDD33),
("kingdom_5", "Kingdom of Rhodoks", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0x33DDDD),
("kingdom_6", "Zakon Assasin's", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xFFAAAAFF),
## ("kingdom_1_rebels", "Swadian rebels", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCC2211),
## ("kingdom_2_rebels", "Vaegir rebels", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCC2211),
## ("kingdom_3_rebels", "Khergit rebels", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCC2211),
## ("kingdom_4_rebels", "Nord rebels", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCC2211),
## ("kingdom_5_rebels", "Rhodok rebels", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCC2211),
Cześć mały Zrobiłem wszystko wg twojego poradnika + dodałem jednostki lecz mam problem jak moge zrobić żeby dane oddziały było można rekturować w wioskach ?
Pozdrawiam poradnik dobry.
["Jednostka","Jednostka","Jednostka",tf_guarantee_boots|tf_guarantee_armor,0,0,fac_kingdom_5,Pogrubioną nazwę zmieniasz na nazwę frakcji, którą dodałeś (w Twoim przypadku fac_kingdom_6)
KrulaAż mi słabo się zrobiło jak to zobaczyłem... Czy gdy pisałeś tego posta nie rzuciły się w oczy takie czerwone, pofalowane linie? Rozumiem że można mieć pałę z polskiego i być ortograficznym dyletantem, lecz nie zobaczyć czerwonej linii? To już jest jakaś choroba oczu...
PS: Jako, że nie widzę szybszego rozwiązania problemu to jeszcze dzisiaj (lub jutro) wrzucę gotową wersję module_system z dodaną frakcją (będzie wystarczyło zmienić kilka wartości i gotowe)I ja się pytam gdzie to jest? ;]
Błąd został naprawiony. Mimo to wrzucę raczej taką "wersję dla leniwych", ale nie jest to teraz moim priorytetem, więc na to będzie trzeba trochę poczekać...
Od twórcy tutoriala się już nie spodziewaj bo jest zbanowany.
SyntaxError: invalid syntax