Forum Tawerny Four Ways

Mount&Blade - Modyfikacje => Mody do Mount&Blade => The Last Days => Wątek zaczęty przez: Józef Sztacheta w Czerwca 18, 2007, 20:20:35

Tytuł: Oficjalne FAQ (english version) do wersji 2.4
Wiadomość wysłana przez: Józef Sztacheta w Czerwca 18, 2007, 20:20:35
Tymczasowo przeklejam wersje angielska.

 Mini-FAQ

Here is some useful information for those just starting out with the mod. If anyone has additional hints or tips, feel free to add them to the thread but try to keep debate to a minimum. Its just a FAQ/tip thread. If anyone wants to compile the various tips and information into a full FAQ, that would be great and Ill post it here. Maybe we can get people willing  to do small chapters on various aspects and then tie them together into a full FAQ.

--The old man at the brigand fort will let you change many game options for the first day only. This includes strategy script changes and npc hero wound/death chances, troop skill modification and other gameplay modifications.

--Faction strength has the following ratings:
     --Unmatched  (mordor start)
     --Very Strong (isengard start)
     --Strong        (default start for the rest)
     --Weakened  (rivendell and moria start)
     --Spent and Wavering
     --Fallen or Withdrawn

--The war will begin before you hit level 10, its based on level and will be adjustable from v2.2.1 foward.
--Check the state of the war and the health of various factions by talking to the lords.
--Once you have a faction down to spent and wavering, eliminate their largest units. They should fall.
--Factions can recover over time or rally if the enemy is dealt a serious blow.
--Mordor cannot be reduced beyond spent and wavering. Getting them to that level is one of the conditions for victory for the free peoples or Isengard.
--The starting position for a faction is their strongest position and is the most difficult one to reduce.
--You can modify the starting strengths by talking to the old man at the brigand fort on the first day.
--There is no recovery from fallen/withdrawn but an occasional (rare) remant army may spawn.

--Orders to allied armies last 24 hours, except 'travel to' which lasts for 48 or until they arrive at their destination.
--You can only have one set of a given order active at a time. One follow, one travel_to, one hold.
--Orders to your own heroes dont count toward your orders limit but you can only have one "travel to" order for a hero active at at time.

--uruk archers of isengard are better than orc archers of mordor. As in the book, the uruk-hai use man-sized bows. The orcs dont get better than short bows.
--Neither orcs nor uruks are captured. They are assumed to be finished off after the battle.
--gondor feudal units start at tier-3 but only advance to tier-5. They have light armor and are experienced filler units in general.

--elven units can only be recruited with faction influence points from the elven leaders.
--elven units cannot be captured. They are assumed to be finished off after the battle. Elven leaders can be captured though.
--elven units can become the most powerful troops in the game (tier-8/level 40) if you can keep them alive
--trolls can only be recruited with faction influence points from the leaders of dol guldur (olog_hai) or moria (cave trolls)
--trolls cannot be captured. They are assumed to be finished off after the battle.
--some armies of dol guldur and moria contain a few trolls. Mordor's southern armies dont have them at the moment.
--warg riders can be upgraded into from isengard or moria units. You can only purchase wargs to ride at moria at the moment.

--Active items will only grant abilities when wielded on the worldmap. Passive items will grant abilities when you own them and enter the worldmap.
--Enchanted weapons that affect the same attributes will only allow one of that type to provide a benefit at a time.
--Enchanted weapons or equipable items will only give/take  abilities when wielded or put away on the worldmap. Once in combat those abilities wont change even if you put the items into your storage box. After combat it will update again.

--There are two hero npcs in each capital. You can recruit one at the start, you get the other later. You can also recruit one hero in the allied capital.
--All of the lords of towns and camps (cept the 4 faction "leaders") are also recruitable heroes, they are very powerful but require spending faction points. You cant hire them or see the option until you have enough points.
--Heroes can become wounded if you get ko'd in combat (its an additional penalty)
--All wounds heal over time. Its pretty random when but the rate can be accelerated by visiting the healer at Morannon, Edoras, Isengard or Minas Tirith.
--Once wounded in combat (with a major wound) it becomes possible for an npc hero to die in combat. More wounds=greater chance.
--You can change the wound chances, healing chances and turn on/off the chance of death at the old man at the brigand fort.
-- You can ask your heroes how they are feeling when you talk to them and they will notify you of any wounds. There are healers in the "capitals" that will accelerate healing a bit but it can still take a while if you are unlucky. If your heroes get badly wounded they can get killed in combat, even if in the rear at the moment. Best to get them healed at the healer or rest at an inn for awhile.
--Until you hit captain rank, you can only visit the healer once a week. More visits will cost faction points. The healer heals all standard damage for your company as well.

--Orcs, Uruk, Uruk-hai, Trolls, Elves, Goblins and Tribal orcs cannot be taken prisoner. They are finished off after a battle. Some elven leaders may be captured though.

Victory Conditions:
Gondor:   Isengard, Easterlings, Corsairs, Dunlendings, Haradrim, Dol Guldur and Moria fallen. Morder spent and wavering
Rohan:    Isengard, Easterlings, Corsairs, Dunlendings, Haradrim, Dol Guldur and Moria fallen. Morder spent and wavering
Mordor:  Rohan, Gondor, Isengard, Dunlendings and all elven factions fallen.
Isengard: Rohan, Gondor, Easterlings, Corsairs, Haradrim, Dol Guldur and all elven factions fallen. Morder spent and wavering

--total military victory against mordor can only be achieved when all 4 mordor legions are activated in the options menu at the brigand fort. All 4 legions must be destroyed before mordor can fall. The total victory message will then be available when all other conditions are met. Dol Guldur must fall before Mordor as well.

General troop information:
Gondor:   Excellent infantry, some cavalry, good archers.
Rohan:    Excellent cavalry, some infantry.
Lothlorien: Medium infantry and excellent archers.
Mirkwood: Light infantry and excellent archers.
Rivendell: Elven heavy infantry doubling as archers, various dunedain units.
Mordor:   All infantry and poor archers.
Haradrim: Good light cavalry, very good archers and some horse archers
Corsairs:   Light infantry, crossbow troops, very small cavalry branch
Easterlings: Poor light cav, Good heavy cav, throwing missiles only
Isengard:  Mostly infantry, decent archers, some pikes and warg riders.
Dunlendings:  Mostly infantry, no missiles, decent horse branch
Dol Guldur:  Mordor Infantry, Olog-hai trolls
Moria:       Disorganized infantry, cave trolls, warg riders.

Troop tier information:
--Tiers are upgrade levels. So tier-1 is lowest gondor youth and tier-6 would be a tower knight of minas tirith.
--Orcs start at tier-2 and move up to tier-5 
--Normal men start at tier-1 and move up to tier-5
--Gondor/Rohan men start at tier-1 and move up to tier-6
--Gondorian feudal types start at tier-3 and move up to tier-5
--Dunedain start at tier-3 and move up to tier-7
--Elven units start at tier-3 and move up to tier-8

Upgrade Trees:
(http://img412.imageshack.us/img412/900/easterlingtree4wh.th.jpg) (http://img412.imageshack.us/my.php?image=easterlingtree4wh.jpg)(http://img490.imageshack.us/img490/1181/haradtree4di.th.jpg) (http://img490.imageshack.us/my.php?image=haradtree4di.jpg)

(http://img396.imageshack.us/img396/8061/gondortree6zw.th.jpg) (http://img396.imageshack.us/my.php?image=gondortree6zw.jpg)(http://img318.imageshack.us/img318/6927/rohantree1ur.th.gif) (http://img318.imageshack.us/my.php?image=rohantree1ur.gif)

(http://img176.imageshack.us/img176/9154/dunnishtree9tn.th.jpg) (http://img176.imageshack.us/my.php?image=dunnishtree9tn.jpg)(http://img171.imageshack.us/img171/9210/corsairtree9ap.th.jpg) (http://img171.imageshack.us/my.php?image=corsairtree9ap.jpg)

(http://img309.imageshack.us/img309/5913/lothlorientree4so.th.jpg) (http://img309.imageshack.us/my.php?image=lothlorientree4so.jpg)(http://img456.imageshack.us/img456/9814/rivendell39lv.th.jpg) (http://img456.imageshack.us/my.php?image=rivendell39lv.jpg)

(http://img464.imageshack.us/img464/7585/moriatree6uf.th.jpg) (http://img464.imageshack.us/my.php?image=moriatree6uf.jpg)(http://img441.imageshack.us/img441/706/mordortree9di.th.jpg) (http://img441.imageshack.us/my.php?image=mordortree9di.jpg)

(http://img81.imageshack.us/img81/6699/isengardtree23er.th.jpg) (http://img81.imageshack.us/my.php?image=isengardtree23er.jpg)(http://img356.imageshack.us/img356/4084/gondorfeudals0js.th.jpg) (http://img356.imageshack.us/my.php?image=gondorfeudals0js.jpg)


Color key:
Yellow    = Melee infantry line.
Light Blue = Melee infantry with chance of some missiles.
Blue       = Missile infantry line. (rangers, assassins, pit fighters and orc trackers are better at melee than missile)
Dark Blue = Dedicated missile line. Increased archery, poor melee, knife armed. (mirkwood archer, harad foot archer, blackroot vale)
Gray       = Mounted units.
Green     = Melee elites with light armor. 20 point melee bonus and athletics bonus.**
Red        = Melee elites with no armor. 40 point melee bonus and athletics, iron_skin bonus**

** Some light and unarmored elite infantry move faster on the worldmap. (Rangers, some Uruk-hai).
** Some red elites (variag gladiators, pitfighters, berserkers, wolf-warriors) have have battle-fury which allows limited regeneration.


User made guides:
Combat basics by Orion (http://forums.taleworlds.net/index.php/topic,15476.0.html)
Cav vs. Infantry by RickiusMaximus (http://forums.taleworlds.net/index.php/topic,15433.0.html)
Commander guide by Forral (http://forums.taleworlds.net/index.php/topic,15618.0.html)

Reward item list (**SPOILERS**) (http://forums.taleworlds.net/index.php/topic,15860.0.html)