Starting new log file.
Version: 1.143
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 1922MB/3966MB
-- CPU: Intel(R) Pentium(R) CPU G3220 @ 3.00GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2993MHz / ~2993MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 730
- Texture Memory: 3701 ( Available Texture Memory: 3689 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Calradia
Setting Map Min X = -100.000000
Setting Map Max X = 110.000000
Setting Map Min Y = -110.000000
Setting Map Max Y = 100.000000
Num Hints = 12
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 10
Setting Skill Leadership Bonus = 15
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 1.000000
Setting regulars_xp_multiplier = 0.900000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.700000
Setting armor_soak_factor_against_pierce = 0.600000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 0.700000
Setting armor_reduction_factor_against_pierce = 0.600000
Setting armor_reduction_factor_against_blunt = 0.550000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.500000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.000000
Setting melee_damage_speed_power = 1.000000
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource new_textures
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource grass_meshes
Loading Resource plant_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource map_flags
Loading Resource map_flags_b
Loading Resource map_flags_c
Loading Resource map_flags_d
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource ani_musket_attacks
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource uni_spear_thrust_overhead
Loading Resource uni_strikes3
Loading Resource uni_equip_musket
Loading Resource uni_equip_pistol
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource armors_new_arena
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource full_plate_armor
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource warhorse_new
Loading Resource ship
Loading Resource arabian_houses
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Resource object_c
Unrecognized Module_info directive = use_explicit_couch_flag . Skipping.
Loading Resource oim_body_meshes
Loading Resource oim_textures
Loading Resource bump_textures
Loading Resource oim_materials
Loading Resource oim_materials2
Loading Resource new_materials
Loading Resource bump_materials
Loading Resource oim_flora_materials
Loading Resource oim_agent_materials
Loading Resource prichi
Loading Resource firearms1
Loading Resource firearms2
Loading Resource coldarms1
Loading Resource coldarms2
Loading Resource coldarms3
Loading Resource coldarms4
Loading Resource puzo_a
Loading Resource puzo_b
Loading Resource puzo_c
Loading Resource puzo_d
Loading Resource puzo_e
Loading Resource helmets_a
Loading Resource oim_helmets_b
Loading Resource hats_a
Loading Resource nogi_a
Loading Resource oim_shields
Loading Resource oim_shields2
Loading Resource bows
Loading Resource rus_fortifications_a
Loading Resource europa_fortifications
Loading Resource architecture
Loading Resource architecture2
Loading Resource architecture3
Loading Resource architecture4
Loading Resource architecture5
Loading Resource architecture6
Loading Resource interiery
Loading Resource ukr_rich_houses
Loading Resource ukr_houses
Loading Resource rus_izbushki
Loading Resource evropa_houses
Loading Resource evropa_houses2
Loading Resource evropa_houses3
Loading Resource ukr_sobor
Loading Resource oim_simple_objects
Loading Resource oim_obyekti
Loading Resource map_icons_oim
Loading Resource perchi
Loading Resource proezdom
Loading Resource oim_koni
Loading Resource oim_pics
Loading Resource oim_dereva1
Loading Resource oim_dereva2
Loading Resource tatar_houses
Loading Resource tatar_houses2
Loading Resource tatar_houses3
Loading Resource tatar_fortifications
Loading Resource proloms
Loading Resource _all_houses_LODs
Loading Resource _all_fortifications_LODs
Loading Resource _OIM_particle_meshes
Loading Resource oim_animations
Loading Resource oim_baby
Loading Resource oim_dereva3
Loading Resource _all_Inventory_models
Loading Resource man_reload
Loading Resource NW_objects1
Loading Resource psov_dlc
Loading Resource banners
Loading Resource banners_mp
Loading Resource mp_river_map_houses
Loading Resource oim_user_interface_mp
Loading Resource cossacks_female_armors
Loading Resource polish_female_armors
Loading Resource swedish_female_armors
Loading Resource tatar_female_armors
Loading Resource russian_female_armors
Loading Resource oim_trenches
Loading Resource oim_box_trenches
Loading Resource oim_basket_trenches
Loading Resource prisonCart
Loading Resource captain_coop_ico
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 57477
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Main server response: 300141|3090215532550806798
Frame# : 311601
Saving options... OK!
Exiting network manager... OK!
Deleting resources... OK!
Exiting physics manager... OK!
num rt_material : <c: r 17 > / <c: y 28 >
Render Target Format Usages:
A8R8G8B8 : 16 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 )
A8 : 9 ( 1 1 1 1 1 1 1 1 1 <c: r + 2 > )
D16 : 3 ( 0 1 0 )
R16F : 1 ( 1 )
Dumping resource usage information:
#Full textures: 141
#RT textures: 31
#RT materials: 28
#RT Memory usage: 35136
Exiting graphics manager... OK!
Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 15
max_framerate : 120
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 1
use_ondemand_textures_mt : 0
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 1
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 0
display_height : 0
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 0
shadowmap_quality : 1
shader_quality : 2
postfx_dof : 0
postfx_hdr : 0
postfx_autoexp : 0
flora_degrade_distance : 100.000000
flora_lod_detail : 0
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.000000
sound_volume : 0.336000
mouse_sensitivity : 0.582900
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 3
grass_density : 50
combat_speed : 2
friend_combat_difficulty : 1
adapter_format : 0
reduce_combat_ai : 0
reduce_campaign_ai : 1
combat_difficulty : 1
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 1
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 0.342200
attack_direction_control : 2
defend_direction_control : 1
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 1
realistic_shadows_on_plants : 2
number_of_ragdolls : 3
gamma : 2.200000
character_detail : 0.941700
character_shadow_detail : 0.927200
control_mouse_movement_y_scale : 1.500000
blood_stains : 1
use_winmm_audio : 0
auto_gfx_quality : 0
}
Closing log file...