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(http://i548.photobucket.com/albums/ii349/slate79/slvstg1.png)
Silverstag to doszlifowane ulepszenie podstawki, niezasobożerne, bez tryliarda nowych nacji, jednostek i itemów, ale z masą zmian, których na pierwszy rzut oka nie widać. Mod powstał na bazie testowych buildów Florisa z niewprowadzonymi dodatkami. W tym modzie właśnie te wszystkie eksperymentalne funkcje są grywalne, a także ciągle rozwijane oraz są dodawane nowe. Ponadto autorzy starają się aktualizować moda tak, aby zachować kompatybilność ze starszymi save'ami. Twórcy stawiają na dopracowanie każdego szczegółu i stabilności. Mod posiada wiele feature'ów od tak typowych jak formacje, PBOD, przez rozwinięty system zarządzania, po unikalne jak system awansu towarzyszy i rekrutacji czy taki duperel jak animacja przy uderzeniu tarczą...
Dostępna jest wersja na słabsze kompy i wersja z lepszą grafiką.
Instalacja:
Mod wymaga WSE(jest razem w downloadzie z modem) oraz oczywiście Warbanda od 1.153/4 wzwyż.
Oba foldery(Floris Workshop i WSE v3.1.5) muszą trafić do folderu Modules.
Moda uruchamia się włączając plik WSELoader.exe w folderze WSE i potem normalnie w Launcherze WB wybrać moda z listy.
DOWNLOAD:
http://www.nexusmods.com/mbwarband/mods/3693/?
(trzeba mieć konto na Nexusie, NIE jest ono płatne, przy rejestracji po prostu nie zaznacza się żadnej płatnej opcji)
mirror: http://www.moddb.com/mods/silverstag
INFO i feature'y:
(może coś przetłumaczę, ale niekoniecznie..)
http://forums.taleworlds.com/index.php/topic,268103.0.html
Forum na TW:
http://forums.taleworlds.com/index.php/board,328.0.html
Listy zmian:
http://forums.taleworlds.com/index.php/topic,268099.0.html
Screeny:
http://forums.taleworlds.com/index.php/topic,273087.0.html
Wiki:
http://silverstag.wikia.com/wiki/Main%20Page?wiki-welcome=1
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Dobra modyfikacja testowałem, podobało mi się.
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na początku gry wywala mnie(robie postać chodzę po mapie 15 sekund i wyskakuje taki błąd "invalid opcode 8")
co zrobić ?uruchamiam przez wse
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Nie miałeś jakiegoś innego WSE wcześniej w folderze 'modules'? Na pewno masz warbanda 1.153 albo steamowego 1.154?
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wszystko jest tak jak być powinno;/ no cóż jeszcze raz pobiorę może pacha źle zainstalowałem
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jak uruchamiam wse to wyskakuje na początku info jak po pierwszym uruchomieniu gry czyli cdkey itp to dobrze ?
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nie masz oryginalnego warbanda?
no to teraz się wytłumacz
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hmm bez oryginalnego to nie zadziała ???
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bez oryginalnego klucza to możesz grać w native do bodajże 7-go poziomu...
Ostrzeżenie dla ciebie, kup WB i udowodnij, że masz oryginał, to ściągnę.
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Ale teraz WB jest tylko ze steam, a ja nie zawsze mam dostęp do internetu
edit: to jak już będę miał tą oryginalną wersję to będzie działać ?
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Piotrek, ale weź edytuj posty, a nie spamuj jeden pod drugim, ok?
Po pierwsze można grać w gry na steamie w trybie offline. Po drugie akurat w przypadku gier z serii M&B, spokojnie ze steama "wyciąga" się ten właściwy klucz gry i uaktywnia się nim warbanda pobranego np. ze strony Taleworlds(te wersję niesteamową). Więc ogólnie nie ma problemu z tym
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Dzięki ci za tego moda! Szukałem właśnie czegoś takiego, co wprowadzałoby głównie skrypty i nie robiło sieczki z procka :D .
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ej HUtH wziąłem na okres próbny i dalej mnie wywala ;/ chyba czas na reinstallkę i konto steam ,i WB
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Dzięki ci za tego moda! Szukałem właśnie czegoś takiego, co wprowadzałoby głównie skrypty i nie robiło sieczki z procka :D .
To spoko, mi też takiego moda brakowało :P
ej HUtH wziąłem na okres próbny i dalej mnie wywala ;/ chyba czas na reinstallkę i konto steam ,i WB
No pewnie że czas.
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Witam, mam problem z WSE ponieważ gdy włączeniu WSELoader wyskakuje mi że brak pliku mbwarbrand albo mbwarbrand_dedicated.
Po skopiowaniu tego pliku z głównego folderu gry do folderu WSE pojawia się błąd, że brak pliku fmodex.dll
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Witam, mam problem z WSE ponieważ gdy włączeniu WSELoader wyskakuje mi że brak pliku mbwarbrand albo mbwarbrand_dedicated.
Po skopiowaniu tego pliku z głównego folderu gry do folderu WSE pojawia się błąd, że brak pliku fmodex.dll
Masz pirata czy oryginał?
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Oryginał,pudełkowa wersja.
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Na pewno masz ten folder WSE(który był w downloadzie razem z folderem 'floris workshop') w fodlerze modules?
Kurczę, kojarzę, że też miałem taki problem kiedyś, ale już nie wiem o co chodziło..
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Pytanie niczym newbie: Co zrobić, kiedy obniża nam statystyki? I jak to się dzieje?
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Prawdopodobnie chodzi o karę do pewnych statystyk od ciężaru ekwipunku
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siemka czy jest do tego mod spolszczenie???
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Nie
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Ponieważ całkiem niedawno wyszły wersje 0.16 i 0.17 do Sliverstaga tutaj dodam Changelogi tych patchów ;) Oczywiście chodzi na 1.157/8
Wersja 0.16
Save Game Compatibility: Maintained! (from v0.13+)
Compatible Warband Version: 1.158 (designed for 1.153)
WSE Minimum Required Version: 3.1.5 (included)
Bug Fixes:
Prisoner management’s tooltip should now display the correct values.
The party morale report should now accurately reflect all factor values.
Selling prisoners to the slaver now displays the correct sequence of speakers.
Corrected a bug preventing fields of grain being built more than once.
Players will now receive the intended right to rule bonus upon marrying. Save games where a player has already been married will receive a retroactive bonus upon updating.
Game Balancing:
Party morale is now increased when visiting a fief that is feasting.
You may now loot villages without being at war with their faction. This will potentially provoke war between two factions. If you are a ruler then it will definitely provoke a war.
You may now lay siege to a castle without being a vassal with their faction, but this will immediately provoke a state of war.
The payment for escorting a merchant caravan has been improved.
The payment for delivering wine for the guild master has been improved.
Destinations picked for quests should be a little more random, yet still be relatively close and friendly.
Conveniences:
New Interface: Party Morale (accessed from party reports menu)
A new party morale historical log has been added to track each change to your party’s morale and why. This log can be viewed in the new interface.
The party morale interface now displays the individual morale of troops and warns you if they are approaching a desertion status.
You can now ask to trade with passing merchant caravans.
The recruitment interface now has a control for setting exactly how many troops you wish to recruit or dismiss.
Added a new mod option to change the setting for the warband engine cheat mode that is normally accessed from the configuration screen prior to starting the game.
Party Morale:
Days on the March morale factor has been disabled.
New Factor: Battle-Weariness added. Each combat reduces ideal morale by 8 even while real morale is given an immediate boost due to winning a battle. The battle weariness factor improves based on time not spent in combat and improves faster the longer you’ve been out of combat.
Battle Weariness limits set as -60 to +15.
The kingdom management settings for march tolerance and march resistance have both been removed.
A new kingdom setting for weariness penalty has been added to adjust how much ideal morale is reduced per engagement.
A new kingdom setting for weariness recovery rate has been added to adjust how fast battle weariness improves back towards its maximum positive value.
A new kingdom setting for weariness recovery rate limit has been added.
Wersja 0.17
Save Game Compatibility: Maintained! (from v0.13+)
Compatible Warband Version: 1.158 (designed for 1.153)
WSE Minimum Required Version: 3.1.5 (included)
Bug Fixes:
Debug messages will no longer appear when selecting to build improvements.
Debug messages from battle-weariness should no longer occur.
Corrected an error with town selection during certain quests where a town could end up randomly picking itself if no other viable locations are available.
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Double post, ponieważ wyszła wersja v. 0.18
DOWNLOAD
Wersja dla słabszych komputerów (http://mbwarband.nexusmods.com/download/1000003572)
Wersja z najlepszymi dostępnymi w modzie teksturami (http://mbwarband.nexusmods.com/download/1000003578)
Changelog wersji v. 0.18
Save Game Compatibility: Maintained! (from v0.13+)
Compatible Warband Version: 1.158 (designed for 1.153)
WSE Minimum Required Version: 3.1.5 (included)
Bug Fixes:
Quartermasters will no longer mention not being able to sell books in their possession.
Corrected minor typos on the Kingdom Management Screen.
Reverted the Formations mod from version 4.0 to 3.0 which should correct a number of unit control issues and compatibility with the PBOD mod.
Corrected an issue with the Autoloot armor limit restrictions causing the medium armor setting to ignore items below the light armor limit.
The kidnapped girl should no longer show up in the tournament options.
Corrected an error with tournament options where you could potentially select more than three options.
Accepted a lord’s pledge of vassalage in the field no longer leads to the encounter menu.
Your prisoner caravan from “Escort to the Salt Mine” quest being defeated should now correctly cause the quest to fail.
The party gaoler should no longer try to sell spies or their partners if you have the “Follow Spy” quest active.
Balancing:
Companions now receive an experience bonus for each book they complete.
The Training Grounds improvement now allows a 2% chance to upgrade a peasant recruit into a veteran every three days. This chance is further improved by 0.3% per point of Training the local Captain of the Guard has.
Convenience:
A new mod option [ Companion Action Log ] has been added for toggling the reports companions make to the message log between being detailed or summarized. This is set as detailed by default.
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najlepsze ulepszenie native(imho) staje się jeszcze lepsze :)
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Znowu odświeżam temat, ponieważ wczoraj wyszła nowa wersja Silverstaga - v. 0.2.0
DOWNLOAD
Wersja dla słabszych komputerów (http://mbwarband.nexusmods.com/download/1000003572)
Wersja z lepszymi txt (http://mbwarband.nexusmods.com/download/1000003616)
Changelog wersji v. 0.2.0:
Save Game Compatibility: Maintained! (from v0.13+)
Compatible Warband Version: 1.158 (designed for 1.153)
WSE Minimum Required Version: 3.1.5 (included)
Bug Fixes:
Corrected an error where the item autoloot system was applying double the rating for damage type and not considering attack speed at all for melee weapons.
Corrected an error where an unpledged player’s force size report would show them with a title bonus of +120 due to being king and marshal of their own inactive kingdom.
You can no longer queue 0 of a troop to or remove from the garrison queue.
Corrected a script error with health regeneration passing an invalid agent error.
Bandits can now be dismissed from your party in the town recruitment screen even if you are honorable and could not otherwise recruit them.
Fixed an issue where Nissa being wounded, but not knocked unconscious, in Part II could still cause failure.
Corrected an issue where mercenary players were being treated like vassals by some game functions such as gaining right to rule.
Item – Flamberge Zweihander – now functions like a greatsword.
Tournament in-combat displays should no longer randomly go out of whack.
Convenience:
Altered the “report xp & prof gain” mod option to now handle reporting or disabling of all mod-related in-combat messages such as riders being knocked from their mounts.
A lord’s character notes now display their reputation type if you’ve met them before.
Balancing:
Borcha has had his level 5 ability changed from Sprinter to Nimble.
Firentis has had his level 12 ability changed from Watchful Eye to Indomitable.
Every new character begins with at least 1 in Prisoner Management.
Improved the contribution Scavenger ability makes towards loot quality.
Increased the base value limit for looted items by 14%.
Increased the scaling value limit for Looting by 25%.
The Looting skill and Scavenger ability now heavily alter how many items you can loot in a single battle.
The guildmaster’s deliver cargo quest cooldown has been reduced from 20 to 5 days.
The guildmaster’s escort cattle quest cooldown has been reduced from 20 to 5 days.
The guildmaster’s escort cattle quest cash reward has been significantly increased.
Mercenary contract base pay has been increased by 15%.
Capturing a castle or town now resets all peasants, mercenary and veteran recruit pools for both the player and the AI. This occurs if the player takes the location or the AI does. This reduces the available mounts to 1/3rd the previous value.
Raiding a village now resets all peasants, mercenary and veteran recruit pools for both the player and the AI. This occurs if the player takes the location or the AI does. This reduces the available mounts to 1/3rd the previous value.
The maximum limit of bandit parties has been slightly reduced.
Troop Abilities:
Players may now select troop abilities at an interval of one per five levels up to a maximum of six total abilities. A new interface, accessed through the character reports menu, has been added to accommodate this.
Indomitable (New) - Improves a troop’s strength by a factor of three when considering strength based encumbrance penalties.
Nimble (New) - Improves a troop’s agility by a factor of three when considering agility based encumbrance penalties.
Storyteller (New) - Improves the renown gained by winning combat by 1 point per troop. Companions with this ability improve this further for each point of Persuasion. The total bonus is limited to +5 renown per battle.
Stealthy (New) – Provides a chance for your party to avoid detection by nearby hostile parties based upon your party size and the sum of your Tracking & Spotting skills. This ability receives a +100% effectiveness synergy bonus if you also have the Trailblazer talent.
A new “party report” has been added to display your current stealth chance.
Savant (New) – Improves the extra experience gained by having a high Intelligence by 50%.
Rallying Figure (New) – Improves the maximum party size limit by 3 per rank of Leadership. Improves the party’s ideal morale by 2 per rank of Leadership.
Thrifty (New) – Tooltips for trade goods now display how far above or below an item is being bought or sold from its base value. This ability also provides notification in the message log whenever trade good merchant inventories are reset.
Savage Bash (New) – Bashing with your shield now causes damage equal to two times the sum of your Strength and Shield skill.
Endurance (Modified) - Now reduces a troop’s weight for the purpose of encumbrance calculations by 1 per point of Athletics.
Agile Rider (Modified) - This troop now ignores encumbrance penalties to the Riding skill.
Graceful Rider (Modified) - This troop now ignores encumbrance penalties to the Horse Archery skill.
Sharpshooter (Modified) – This ability now receives a +30% effectiveness synergy bonus from also having the Master Archer talent.
Master Archer (Modified) – This ability now receives a +30% effectiveness synergy bonus from also having the Sharpshooter talent.
Trailblazer (Modified) – This ability now provides a flat +2 to Path-finding if the player has it. This is in addition to the previous +3 limit troops could provide.
Body-sliding:
A new mod option has been added to enable the body-sliding effect. This allows you to take over control of another nearby troop when your character is knocked out during combat. It prioritizes the closest available companion first and then moves on to standard troops if none are available.
Quests:
Quest ‘Expanding Your Talents’ (New) has been added as a tutorial and reminder to assign character abilities as they become available.
Included Mods:
Blood Enhancement Tweak v0.5 by neil_v. (moved from Cinematic to Basic)
Mortal Weapon Sound Pack by Mortal. (moved from Cinematic to Basic)
Body-sliding by DrTomas. (1257AD)
I dodam changeloga wersji v.0.19, która wyszła dzień po moim poprzednim poście tutaj :)
Save Game Compatibility: Maintained! (from v0.13+)
Compatible Warband Version: 1.158 (designed for 1.153)
WSE Minimum Required Version: 3.1.5 (included)
Bug Fixes:
Corrected an issue where the limit on how many tournaments you could participate in during a feast could prevent you from being able to complete the tournament invitation quest.
Convenience:
With the new garrison recruitment system taking its payments directly from a fief’s treasury, the finances interface now displays the net change as what will change in that location’s treasury. A new line for “funds sent to you” displays what you will receive as a net income from that fief.
Appearance:
The Advisors interface link from “manage this town” has been hidden until it can be completed.
The background common to all interfaces in the mod has been replaced.
Garrison Recruitment:
An entire new system for handling the restocking of your garrisons has been implemented.
The “garrison” UI from “manage this town” now leads to a new series of interfaces related to that location’s garrison.
The “General Info” UI now displays each troop type currently stationed within a garrison, their combat ratings, how many are stationed there and how much they cost you.
The “Queue” UI now allows you to see what is currently within the garrison’s hiring queue, what should be hired next week based on the current queue / settings, how you wish the garrison’s budget to be spent, how much to allocate to the budget and allows you to enable or disable recruiting.
The “Recruitment” UI now allows you to add to or remove from the queue with an interface that resembles the normal recruitment screen. There is no upfront cost for adding troops to the queue as they’ll only be hired if you meet their prerequisites upon hiring.
Each fief may elect to have a focused or split budget for how they handle their queue.
Focused budget means that a fief will spend all money on the troop type at the top of the queue until its entirely quantity has been delivered.
Split budget means that the entire budget will be divided by the number of troop types in the queue. Each type will attempt to buy as many as it can within its given “mini-budget”. If a troop type is too expensive to buy even one then it will force its mini-budget to increase to meet purchasing a minimum of one troop. This will cause the last troops in the queue to receive less budgeting for them, but will ensure the queue gets worked down. Any excess left over from attempting to purchase the last troop type will be applied towards the next troop type.
Już zaczynam grać w najnowszą wersję moda i jestem zadowolony z zmian :)
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Odświeżam temat, ponieważ wyszła wersja 0.21 do Silverstaga:
DOWNLOAD
Wersja dla słabszych komputerów - ModDB (http://www.moddb.com/mods/silverstag/downloads/silverstag-v021-basic)
Wersja dla słabszych komputerów - Nexus (http://www.nexusmods.com/mbwarband/download/1000003666)
Changelog wersji v. 0.21:
Bug Fixes:
Using the Castle Steward's dialog to repair an improvement will now use the correct cost and build time. Combat abilities are now accessible in bandit ambush scenarios. Sprinting should now function in town when walking around town center or when leading the merchant's men in combat in the early game. The tournament "always randomize selections" checkbox should not re-enable itself now unless you you have no other equipment options checked. Lords that have become inactive for too long will be activated again and switch to a new faction. When playing as king and choosing to follow a certain culture party morale should now view troops of that culture as being of your faction vs. only seeing the custom culture as yours. When playing as king and choosing to follow a certain culture that culture's troops should be available for recruitment now in your fiefs. A new mod option has been added to limit body-sliding to heroes only, if desired, as a temporary workaround to having player-intended effects (lame / slain horse) being applied to a standard troop template. It is recommended to use this setting for now.
Balancing:
Intelligence level for centers is now increased by resting there or accessing prices. Awarding one of your vassals a fief now grants tiered gains or losses in relation based upon whether it is a village, castle or town. Extra experience awarded due to a high Intelligence is now capped at 25xp at training grounds. Quest "Scouting Waypoints" will no longer pick a center currently besieged by your faction's marshal. Companion bodyguards now appear in scenes where you've been caught sneaking in disguise. Teams are now regularly reshuffled in practice arena fights preventing you from being ganged up on by the last few survivors being on the same team. The "view all items" report no longer displays non-merchandise items. Total carrying encumbrance (not including equipped items) now penalize your party's stealth chance when using the Stealthy ability. The distance your party is from a party you are making an attempt to hide from, using the Stealthy ability, can now be beneficial or penalizing depending on how close they are. Joining a side in combat will now give you a small boost in relation with each lord you are aiding and their faction unless you're at war with them. Joining a side in combat will now give you a small loss of relation with each lord you are opposing and their faction unless you're at war with them. AI lords of the Rhodok and Nord factions no longer receive a mount to prevent them from rushing in ahead of their troops or being easily spotted at a distance. Nizar now has a starting Prisoner Management skill of 2 to support his Watchful Eye talent. This change is retroactive. Firentis now has a starting Prisoner Management skill of 2 to support his military background. This change is retroactive. Village elders now maintain a minimum amount of denars based upon their village prosperity to improve trading in the game.
Conveniences:
A new mod option has been added to disable tutorial quests. When awarding a fief at your minister the list of lords will now display how many additional fiefs they have and their relation with you. When speaking to a guard during a time of war for entrance into a castle you can now back out to the town menu instead of being returned to the main map. When quest "Deliver Wine" is active and you are at the correct town a reminder will be displayed in the "Visit the tavern" menu option. The camp menu's "read a book" action now displays how much progress you have with each book. The interface for viewing a single troop's information has been completely rebuilt for Silverstag. A new display for showing faction troops has been added. A new mod option has been added allowing you to change the naming convention of upgraded troops to the methods below. The default option is set to Immersive. These naming conventions will work with the still existing mod option to add tier-related prefixes to troop names. Immersive - Crossbowman -> Veteran Crossbowman -> Elite Crossbowman Functional - Crossbowman -> Crossbowman (+) -> Crossbowman (++) Descriptive - Crossbowman -> Crossbowman (Veteran) -> Crossbowman (Elite)
A pop-up window will now regularly appear if you're running the mod without using WSE.
Troop Abilities:
New Ability: Wholesaler. New Ability: Haste. New Ability: Disciplined. Added Synergy from Fortitude.
New Ability: Silver-Tongued. New Ability: Steady Aim. Added Synergies from Sharpshooter & Master Archer.
Modified Ability: Thrifty. Added Synergy: Fortitude. (From Disciplined) Added Synergy: Blademaster. (From Savant)
Troops:
The Kingdom of the Rhodoks have had their troops entirely revamped: Added: Rhodok Militia (Tier 2) Added: Rhodok Militia Archer (Tier 2) Added: Rhodok Footman (Tier 3) Added: Rhodok Pikeman (Tier 3) Added: Rhodok Crossbowman (Tier 3) Added: Rhodok Arbalestier (Tier 5) Added: Rhodok Siege-Breaker (Tier 7 Affiliated) Added: Rhodok Highland Pikeman (Tier 6 Affiliated) Added: Ergellon Lancer (Tier 3 Unique) Added: Yaleni Dyoken (Tier 3 Unique) Added: Jelkalen Balister (Tier 5 Unique) Added: Rhodok Ranger (Tier 4 Affiliated Mercenary)
The Kingdom of Swadia has had their troops entirely revamped: Added: Swadian Supplyman (Tier 1 Affiliated) Added: Swadian Hunter (Tier 1 Affiliated) Added: Swadian Militia (Tier 2) Added: Swadian Crossbowman (Tier 3) Added: Uxkhal Bandit (Tier 3 Unique) Added: Swadian Lancer (Tier 3 Affiliated) Added: Swadian Footman (Tier 4) Added: Swadian Billman (Tier 4) Added: Swadian Mercenary (Tier 4) Added: Swadian Man-at-Arms (Tier 4) Added: Swadian Sentinel (Tier 5 Affiliated) Added: Swadian Sergeant (Tier 5 Affiliated) Added: Tilbaut Archer (Tier 5 Unique) Added: Dhirim Captain (Tier 6 Unique) Added: Suno Master Archer (Tier 6 Unique) Added: Praven Knight (Tier 7 Unique)
Silverstag Emblems:
Emblems appear as a bartering item in your inventory that can stack to a maximum amount of 50. Any emblems awarded in excess of this limit will be ignored. Awarded: When you win a tournament by greater than 8 points. (1 emblem) When you complete "Nissa's Redemption" successfully. (5 emblems) A chance of being awarded an emblem based upon your Quest Difficulty setting exists whenever completing any of the following Silverstag Quests: A Craftsman's Knowledge (2 emblems) Sending Aid (2 emblems) Patrol For Bandits (1 emblem) Root Them Out (1 emblem) Escort Prisoners to Salt Mines (2 emblems) A Freeman's Return (1 emblem)
Purchasable Benefits: Reduce the construction time of an improvement by 25%. (1 emblem, stacking) Reduce the construction time of an improvement to instant. (3 emblems) Reduce the construction cost of an improvement by 25%. (1 emblem, stacking) Reduce the construction cost of an improvement to free. (3 emblems) Reduces the cost of training troops at a center by 25% for 24 hours. (1 emblem) Instantly finish reading your current book for the player. (2 emblems) Instantly finish reading a companion's current book. (1 emblem)
Quests:
Reworked Quest: Hunt Down a Fugitive. New Quest: A Freeman's Return New Quest: Assigning a Storekeeper (Tutorial Quest) New Quest: Assigning a Quartermaster (Tutorial Quest) New Quest: Assigning a Gaoler (Tutorial Quest)
Modders:
A new mod option has been added to display autoloot data and autoloot % values when viewing the "view all items" presentation. This option also turns on debug highlighting in the "view all troops" presentation if your upgraded troops are not +1 tier from their previous troop. Now when you start a new character while the game has "cheat mode" turned on you'll be able to instantly enter the game bypassing character creation or the starting ambush. This has been added for more easily testing out troop building for folks interested in designing their own troops.
Wersji Cinematic na razie nie ma, ponieważ twórcy moda muszą sprawdzić, czy jest pełna kompatybilność pomiędzy tą paczką graficzną, a zmianami z najnowszej wersji :)
PS. Czasami myślę sobie, czy przypadkiem nie piszę tego dla siebie i HUtHa, wielkiego fana tego moda :D
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Dużo jest bugów w nowej wersji 0.21?
I wszędzie znajduję tylko wersję dla słabszych komputerów, no a gdzie jest wersja dla tych silniejszych? ;>
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Wersja 'cinematic' jest opóżniona, ale save'y z niej kompatybilne z nową 'basic'.
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Stwierdzam, że nie ma za dużo bugów w 0.21, oczywiście, czekam na dalsze wersje Silverstaga. Różnica pomiędzy basic a cinematic polega na o wiele lepszych teksturach, ale opóźnienie w wersji cinematic polega na sprawdzeniu i zrobieniu kompatybilności pomiędzy tymi lepszymi teksturami a zmianami w tejże wersji.
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Ej, a to się uruchamia przez WSE?
http://www.moddb.com/mods/silverstag/downloads/silverstag-v022-cinematic-full-version - pobrałem tę wersję 0.22 CINEMATIC i tam w środku rara były 2 foldery, a ten drugi to WSE 3.1.5 i teraz nwm co mam z tym zrobić...
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Masz to napisane w pierwszym poście :P
no ale... wrzucasz obydwa foldery do Modules, uruchamiasz WSE loaderem w folderze WSE, wybierasz moda z listy(chyba nadal jest jako Floris Workshop czy coś takiego)
Jak będzie jakiś błąd z wse, mimo że ma się odpowiednią wersję warbanda i w ogóle(mi się tak zdarzyło, chociaż wcześniej działało), to trzeba to co w folderze WSE wrzucić do głównego folderu z grą.
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Sorry, nie zauważyłem. Ah ta moja ślepota... trzeba znowu iść do okulisty :/
(serio, noszę okulary, wada -3.5 na lewe i -5.0 prawe )
EDIT:
No i mam problem... wrzuciłem to do modules, odpaliłem przez WSE loader i wyskakuje mi takie okno
"mb_warband_old.exe - nie znaleziono punktu wejścia
Nie znaleziono punktu wejścia procedury
?getDriverCaps@System@FMOD@@QAG?AW4FMOD_RESULT@@HPAI
PAHPAW4FMOD_SPEAKERMODE@@@Z w bibliotece fmodex.dll. "
Ktoś wie, w czym tkwi problem?
EDIT2: No dobra, nieważne. Skopiowałem to do głównego folderu gry i mi działa.
Ale... mam kolejny problem.
Mam warbanda 1.158 i pisze mi jak odpalam WSE, że to jest support tylko dla 1.153 i że mam złą wersję gry :/
Jestem zły... bo na moddb.com pisało, że to jest mod 1.153+ (plus zakładam, ma na celu przekazać, że 1.157 i 1.158 też powinny działać) :/
Taki ch..., że ja pie***lę...
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Wyszła nowa wersja Silverstaga - 0.22
DOWNLOAD
Wersja dla lepszych komputerów - ModDB (http://www.moddb.com/mods/silverstag/downloads/silverstag-v022-cinematic-full-version)
Wersja dla słabszych komputerów - ModDB (http://www.moddb.com/mods/silverstag/downloads/silverstag-v021-basic-full-version)
Patch dla Basic z wersji 0.21 do 0.22 - ModDB (http://www.moddb.com/mods/silverstag/downloads/silverstag-v022-basic-patch)
Wersja dla lepszych komputerów - Nexus (http://www.nexusmods.com/mbwarband/download/1000003677)
Wersja dla słabszych komputerów - Nexus (http://www.nexusmods.com/mbwarband/download/1000003675)
Patch dla Basic z wersji 0.21 do 0.22 - Nexus (http://www.nexusmods.com/mbwarband/download/1000003676)
Changelog:
Version 0.22
Released: 2/7/2014
Bug Fixes:
-Companions with the Useful Contacts ability will no longer report finding a ransom broker repeatedly upon entering a town even when you have no prisoners. (Applicability: Nizar, Borcha)
-Companions will no longer be accidentally promoted to vassal status by being recognized as an inactive lord. This bug has reprecussions throughout save games in v0.21 and will be retroactively fixed in v0.22. Every companion that is currently a lord and not of the player's custom faction (ie, you're a king and they are your vassal) will immediately be demoted and returned to a "wandering the taverns" status. (Applicability: All Companions, Retroactive Save Fix)
-Pretenders will no longer show up in the change autoloot settings menu causing companion names to be offset by one when viewing their settings.
-Improved how the autoloot system's ratings work with item quality values. In some cases these values were being applied more than once for armors.
-Numerous helms were being displaced at the feet of a troop. This has been corrected and these helms have been returned to the pool of available merchandise.
-Standard combat effects (sprinting, health regen, abilities, etc.) have now been enabled while walking around villages, towns, castles, visiting castles or training in villages.
-Storekeepers should now properly be picking up food looted from a battlefield instead of Quartermasters taking it if it exceeds your minimum value for pickup setting.
-Rhodok & Swadian guards (new revision ones) will no longer threaten your life for simply talking to them.
-Companions can no longer read the same book repeatedly gaining its benefits.
-Upgraded troops for the new troop trees will now show up in your recruitment list as party members so that they can be dismissed.
-Garrison sizes in the normal difficulty should now be appropriately sized. This fix will be applied to all current save games where garrison sizes are greater than 500 men and the location is not owned by the player. (Applicability: Normal Difficulty Games, Retroactive Save Fix)
Balancing:
-The Berserker ability has now had its values tied to your Mod Difficulty setting. The value per rank of Ironflesh is now 7% Easy, 5% Normal, 4% Hard and 3% Very Hard. This difficulty based reduction applies only to heroes. Standard troops still receive a gain of 7% / rank.
-Several higher end body armors have been reduced in price to make them more in line with other armors of nearly equal value. A complete rebalance for items is still in progress.
Jak widać, nowa wersja koncentruje się głównie na naprawach bugów, co cieszy, im mniej tym zawsze lepiej
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Witam,
Mam pewien problem. Niedawno kupiłem przez Steam Mount & Blade: Warband, dostając przy tym informację o numerze seryjnym, który trzeba wpisać, kiedy wyskoczy odpowiedni monit. Następnie pobrałem moda Silverstag i przy próbie uruchomienia WSE Loader taki właśnie monit mi się pokazał. Wpisuję kod seryjny otrzymany od Steam i... odmowa dostępu!
Przy uruchomieniu Native poprzez Steam nie otrzymuję żadnych próśb o podanie seriala.
Dodam, że szukałem rozwiązania problemu gdzie indziej, lecz na rzadnym forum, które odwiedziłem go nie było.
Post zamieszczam w tym temacie ze względu na miejsce wystąpienia prośby o numer seryjny.
Bardzo proszę o możliwie jak najszybszą pomoc.
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W jakim formacie kod próbujesz wprowadzić?
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4x4
EDIT:
Dziwne... Jak uruchamiam WSE Loader, w wyświetlonym okienku jest napisane, że na wersji próbnej mogę grać tylko do 7lv. A tymczasem gram w innego moda i mam już 14lv i nic.
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Mam rozumieć że nie ma jeszcze spolszenia? BO by takie się przydało :)
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4x4
EDIT:
Dziwne... Jak uruchamiam WSE Loader, w wyświetlonym okienku jest napisane, że na wersji próbnej mogę grać tylko do 7lv. A tymczasem gram w innego moda i mam już 14lv i nic.
Zakładam , że tego innego moda uruchamiasz bez WSE i że masz Steamową wersję. Jeśli tak, to po prostu podaj do WSE kod ze Steam i powinno pyknąć.
PS: Miałem to samo ;)
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Kronikarskim obowiązkiem, informuję o wydaniu wersji 0.25, oto linki:
Wersja dla lepszych komputerów - ModDB (http://www.moddb.com/mods/silverstag/downloads/silverstag-v025-cinematic-full-version)
Wersja dla słabszych komputerów - ModDB (http://www.moddb.com/mods/silverstag/downloads/silverstag-v025-basic-full-version)
Wersja dla lepszych komputerów - Nexus (http://www.nexusmods.com/mbwarband/download/1000003939)
Wersja dla słabszych komputerów - Nexus (http://www.nexusmods.com/mbwarband/download/1000003938)
Najnowsza wersja w porówaniu do 0.24 to same bugfixy, save'y kompatybilne aż do wersji 0.13.
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Regeneracja życia przy zabiciu albo ogłuszeniu przeciwnika... witaj o nieśmiertelności
Edit: Wiecie może jak dodać Freelancera do tego moda?